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path: root/tools/editor/plugins/script_editor_plugin.cpp
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* reinstante focus into textedit after menu used in code editorJuan Linietsky2015-05-171-0/+6
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* fix crash in editor when using alt+arrows to indent, thanks adolson and ↵Juan Linietsky2015-05-051-12/+12
| | | | romulox_x
* Proper support for code editor autosaving (disabled by default)Juan Linietsky2015-05-041-1/+39
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* changed some shortcuts in text editor, maybe fixes #1732Juan Linietsky2015-04-241-3/+3
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-1/+1
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* Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-3/+5
|\ | | | | Changed code to remove gcc -Wparentheses warnings.
| * Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-3/+5
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* | Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm2015-03-221-2/+2
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* Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky2015-02-091-1/+5
|\ | | | | add option to automatically reload changed scripts
| * fixesDana Olson2015-01-171-1/+2
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| * add option to automatically reload changed scriptsDana Olson2015-01-101-1/+4
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* | -intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky2015-01-181-1/+1
| | | | | | | | broken, sorry :(
* | Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky2015-01-171-4/+7
|\ \ | | | | | | Only show Close Tab confirmation when script has unsaved change
| * | Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate2015-01-151-4/+7
| |/ | | | | | | Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
* / Add current_line_color ediotr setting for script and shader editormarynate2015-01-151-0/+1
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-1/+1
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* -Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky2015-01-041-0/+4
| | | | -Fixed how translation fallbacks works, fixes #1011
* change shortcut for toggle-comment to Ctrl+KDana Olson2014-12-171-1/+1
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* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+1
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* New Code CompletionJuan Linietsky2014-12-161-11/+37
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* apply patch #882 from dcubixDana Olson2014-12-071-27/+97
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* Batch of BugfixesJuan Linietsky2014-12-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* Editor goodies updateDiego Lopes2014-11-121-6/+167
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-5/+5
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Little BitsJuan Linietsky2014-10-121-1/+1
| | | | | | | | | | | | | | | | | | | -=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
* Misc BitsJuan Linietsky2014-10-091-0/+2
| | | | | | | | -=-=-=-=- -Added more missing icons to nodes. -Added more 3D split view modes -Fixed annoying script editor bug with keyboard focus
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-1/+4
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* don't switch to resource tab when switching to script tabDana Olson2014-08-221-1/+0
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* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+21
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate2014-05-061-9/+8
| | | | | one bug that when jump to help tab first time, the scroll position is wrong.
* Start working on script editor helpmarynate2014-05-061-0/+11
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* Solved bug to select external editor urlsasori2014-03-051-1/+1
| | | | https://github.com/okamstudio/godot/issues/145
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1519