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using Godot;
using Godot.NativeInterop;
partial struct OuterClass
{
partial class NestedClass
{
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)
{
base.SaveGodotObjectData(info);
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)
{
base.RestoreGodotObjectData(info);
}
}
}
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