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/**************************************************************************/
/* navigation_region_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_REGION_2D_H
#define NAVIGATION_REGION_2D_H
#include "scene/resources/navigation_polygon.h"
class NavigationRegion2D : public Node2D {
GDCLASS(NavigationRegion2D, Node2D);
bool enabled = true;
bool use_edge_connections = true;
RID region;
RID map_override;
uint32_t navigation_layers = 1;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
Ref<NavigationPolygon> navigation_polygon;
bool constrain_avoidance = false;
LocalVector<RID> constrain_avoidance_obstacles;
uint32_t avoidance_layers = 1;
Transform2D current_global_transform;
void _navigation_polygon_changed();
#ifdef DEBUG_ENABLED
private:
void _update_debug_mesh();
void _update_debug_edge_connections_mesh();
void _navigation_map_changed(RID p_map);
#endif // DEBUG_ENABLED
protected:
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
#endif // DISABLE_DEPRECATED
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
RID get_rid() const;
void set_enabled(bool p_enabled);
bool is_enabled() const;
void set_navigation_map(RID p_navigation_map);
RID get_navigation_map() const;
void set_use_edge_connections(bool p_enabled);
bool get_use_edge_connections() const;
void set_navigation_layers(uint32_t p_navigation_layers);
uint32_t get_navigation_layers() const;
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
RID get_region_rid() const;
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const;
void set_travel_cost(real_t p_travel_cost);
real_t get_travel_cost() const;
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navigation_polygon);
Ref<NavigationPolygon> get_navigation_polygon() const;
void set_constrain_avoidance(bool p_enabled);
bool get_constrain_avoidance() const;
void set_avoidance_layers(uint32_t p_layers);
uint32_t get_avoidance_layers() const;
void set_avoidance_layer_value(int p_layer_number, bool p_value);
bool get_avoidance_layer_value(int p_layer_number) const;
PackedStringArray get_configuration_warnings() const override;
void bake_navigation_polygon(bool p_on_thread);
void _bake_finished(Ref<NavigationPolygon> p_navigation_polygon);
bool is_baking() const;
NavigationRegion2D();
~NavigationRegion2D();
private:
void _update_avoidance_constrain();
void _region_enter_navigation_map();
void _region_exit_navigation_map();
void _region_update_transform();
};
#endif // NAVIGATION_REGION_2D_H
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