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/**************************************************************************/
/*  test_navigation_server_3d.h                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef TEST_NAVIGATION_SERVER_3D_H
#define TEST_NAVIGATION_SERVER_3D_H

#include "servers/navigation_server_3d.h"

#include "tests/test_macros.h"

namespace TestNavigationServer3D {
TEST_SUITE("[Navigation]") {
	TEST_CASE("[NavigationServer3D] Server should be empty when initialized") {
		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
		CHECK_EQ(navigation_server->get_maps().size(), 0);

		SUBCASE("'ProcessInfo' should report all counters empty as well") {
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT), 0);
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_COUNT), 0);
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT), 0);
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT), 0);
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT), 0);
		}
	}

	TEST_CASE("[NavigationServer3D] Server should manage agent properly") {
		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
		CHECK_EQ(navigation_server->get_maps().size(), 0);

		RID agent = navigation_server->agent_create();
		CHECK(agent.is_valid());

		SUBCASE("'ProcessInfo' should not report dangling agent") {
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
		}

		SUBCASE("Setters/getters should work") {
			bool initial_use_3d_avoidance = navigation_server->agent_get_use_3d_avoidance(agent);
			navigation_server->agent_set_use_3d_avoidance(agent, !initial_use_3d_avoidance);
			navigation_server->process(0.0); // Give server some cycles to commit.
			CHECK_EQ(navigation_server->agent_get_use_3d_avoidance(agent), !initial_use_3d_avoidance);
			// TODO: Add remaining setters/getters once the missing getters are added.
		}

		SUBCASE("'ProcessInfo' should report agent with active map") {
			RID map = navigation_server->map_create();
			CHECK(map.is_valid());
			navigation_server->map_set_active(map, true);
			navigation_server->agent_set_map(agent, map);
			navigation_server->process(0.0); // Give server some cycles to commit.
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 1);
			navigation_server->agent_set_map(agent, RID());
			navigation_server->free(map);
			navigation_server->process(0.0); // Give server some cycles to commit.
		}

		navigation_server->free(agent);

		SUBCASE("'ProcessInfo' should not report removed agent") {
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
		}
	}

	TEST_CASE("[NavigationServer3D] Server should manage map properly") {
		NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
		CHECK_EQ(navigation_server->get_maps().size(), 0);

		RID map = navigation_server->map_create();
		CHECK(map.is_valid());
		CHECK_EQ(navigation_server->get_maps().size(), 1);

		SUBCASE("'ProcessInfo' should not report inactive map") {
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
		}

		SUBCASE("Setters/getters should work") {
			navigation_server->map_set_cell_size(map, 0.55);
			navigation_server->map_set_edge_connection_margin(map, 0.66);
			navigation_server->map_set_link_connection_radius(map, 0.77);
			navigation_server->map_set_up(map, Vector3(1, 0, 0));
			bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map);
			navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections);
			navigation_server->process(0.0); // Give server some cycles to commit.
			CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55));
			CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66));
			CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77));
			CHECK_EQ(navigation_server->map_get_up(map), Vector3(1, 0, 0));
			CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections);
		}

		SUBCASE("'ProcessInfo' should report map iff active") {
			navigation_server->map_set_active(map, true);
			navigation_server->process(0.0); // Give server some cycles to commit.
			CHECK(navigation_server->map_is_active(map));
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 1);
			navigation_server->map_set_active(map, false);
			navigation_server->process(0.0); // Give server some cycles to commit.
			CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
		}

		SUBCASE("Number of agents should be reported properly") {
			RID agent = navigation_server->agent_create();
			CHECK(agent.is_valid());
			navigation_server->agent_set_map(agent, map);
			navigation_server->process(0.0); // Give server some cycles to commit.
			CHECK_EQ(navigation_server->map_get_agents(map).size(), 1);
			navigation_server->free(agent);
			navigation_server->process(0.0); // Give server some cycles to commit.
			CHECK_EQ(navigation_server->map_get_agents(map).size(), 0);
		}

		navigation_server->free(map);
		navigation_server->process(0.0); // Give server some cycles to actually remove map.
		CHECK_EQ(navigation_server->get_maps().size(), 0);
	}
}
} //namespace TestNavigationServer3D

#endif // TEST_NAVIGATION_SERVER_3D_H