diff options
author | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
---|---|---|
committer | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
commit | cf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch) | |
tree | 45a4df6ff16450b334d6c8856a74f4f47f3e9336 /include/core/Plane.hpp | |
parent | 3969bcf07857b1a4af391bbddb924388cc7f44bb (diff) | |
download | redot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz |
rewrote binding generator in python
Diffstat (limited to 'include/core/Plane.hpp')
-rw-r--r-- | include/core/Plane.hpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/include/core/Plane.hpp b/include/core/Plane.hpp new file mode 100644 index 0000000..dbcf448 --- /dev/null +++ b/include/core/Plane.hpp @@ -0,0 +1,79 @@ +#ifndef PLANE_H +#define PLANE_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include "Vector3.hpp" + +#include <cmath> + + +namespace godot { + + +enum ClockDirection { + + CLOCKWISE, + COUNTERCLOCKWISE +}; + +class GD_CPP_CORE_API Plane { +public: + Vector3 normal; + real_t d; + + void set_normal(const Vector3& p_normal); + + inline Vector3 get_normal() const { return normal; } ///Point is coplanar, CMP_EPSILON for precision + + void normalize(); + + Plane normalized() const; + + /* Plane-Point operations */ + + inline Vector3 center() const { return normal*d; } + Vector3 get_any_point() const; + Vector3 get_any_perpendicular_normal() const; + + bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane + real_t distance_to(const Vector3 &p_point) const; + bool has_point(const Vector3 &p_point,real_t _epsilon=CMP_EPSILON) const; + + /* intersections */ + + bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result=0) const; + bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const; + bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const; + + Vector3 project(const Vector3& p_point) const; + + /* misc */ + + inline Plane operator-() const { return Plane(-normal,-d); } + bool is_almost_like(const Plane& p_plane) const; + + bool operator==(const Plane& p_plane) const; + bool operator!=(const Plane& p_plane) const; + operator String() const; + + inline Plane() { d=0; } + inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a,p_b,p_c), d(p_d) { } + + Plane(const Vector3 &p_normal, real_t p_d); + Plane(const Vector3 &p_point, const Vector3& p_normal); + Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE); + +}; + +} + +#endif // PLANE_H |