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author | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
commit | cf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch) | |
tree | 45a4df6ff16450b334d6c8856a74f4f47f3e9336 /include/core/Quat.hpp | |
parent | 3969bcf07857b1a4af391bbddb924388cc7f44bb (diff) | |
download | redot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz |
rewrote binding generator in python
Diffstat (limited to 'include/core/Quat.hpp')
-rw-r--r-- | include/core/Quat.hpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/include/core/Quat.hpp b/include/core/Quat.hpp new file mode 100644 index 0000000..03bb015 --- /dev/null +++ b/include/core/Quat.hpp @@ -0,0 +1,93 @@ +#ifndef QUAT_H +#define QUAT_H + +#if defined(_WIN32) +# ifdef _GD_CPP_CORE_API_IMPL +# define GD_CPP_CORE_API __declspec(dllexport) +# else +# define GD_CPP_CORE_API __declspec(dllimport) +# endif +#else +# define GD_CPP_CORE_API +#endif + +#include <cmath> + +#include "Vector3.hpp" + +// #include "Basis.h" + +namespace godot { + +class GD_CPP_CORE_API Quat{ +public: + + real_t x,y,z,w; + + real_t length_squared() const; + real_t length() const; + + void normalize(); + + Quat normalized() const; + + Quat inverse() const; + + void set_euler(const Vector3& p_euler); + + real_t dot(const Quat& q) const; + + Vector3 get_euler() const; + + Quat slerp(const Quat& q, const real_t& t) const; + + Quat slerpni(const Quat& q, const real_t& t) const; + + Quat cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const; + + void get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const; + + void operator*=(const Quat& q); + Quat operator*(const Quat& q) const; + + + + Quat operator*(const Vector3& v) const; + + Vector3 xform(const Vector3& v) const; + + + void operator+=(const Quat& q); + void operator-=(const Quat& q); + void operator*=(const real_t& s); + void operator/=(const real_t& s); + Quat operator+(const Quat& q2) const; + Quat operator-(const Quat& q2) const; + Quat operator-() const; + Quat operator*(const real_t& s) const; + Quat operator/(const real_t& s) const; + + + bool operator==(const Quat& p_quat) const; + bool operator!=(const Quat& p_quat) const; + + operator String() const; + + inline void set( real_t p_x, real_t p_y, real_t p_z, real_t p_w) { + x=p_x; y=p_y; z=p_z; w=p_w; + } + inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) { + x=p_x; y=p_y; z=p_z; w=p_w; + } + Quat(const Vector3& axis, const real_t& angle); + + Quat(const Vector3& v0, const Vector3& v1) ; + + inline Quat() {x=y=z=0; w=1; } + +}; + + +} + +#endif // QUAT_H |