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authorKarroffel <therzog@mail.de>2017-05-12 21:53:07 +0200
committerKarroffel <therzog@mail.de>2017-05-12 21:53:07 +0200
commitcf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch)
tree45a4df6ff16450b334d6c8856a74f4f47f3e9336 /include/godot_cpp/core/Transform2D.hpp
parent3969bcf07857b1a4af391bbddb924388cc7f44bb (diff)
downloadredot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz
rewrote binding generator in python
Diffstat (limited to 'include/godot_cpp/core/Transform2D.hpp')
-rw-r--r--include/godot_cpp/core/Transform2D.hpp104
1 files changed, 0 insertions, 104 deletions
diff --git a/include/godot_cpp/core/Transform2D.hpp b/include/godot_cpp/core/Transform2D.hpp
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-#ifndef TRANSFORM2D_H
-#define TRANSFORM2D_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Vector2.hpp"
-
-
-namespace godot {
-
-typedef Vector2 Size2;
-
-class Rect2;
-
-struct GD_CPP_CORE_API Transform2D {
- // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
- // M = (elements[0][0] elements[1][0])
- // (elements[0][1] elements[1][1])
- // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
- // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
- // This requires additional care when working with explicit indices.
- // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
-
- // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
- // and angle is measure from +X to +Y in a clockwise-fashion.
-
- Vector2 elements[3];
-
- inline real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
- inline real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
-
- inline const Vector2& operator[](int p_idx) const { return elements[p_idx]; }
- inline Vector2& operator[](int p_idx) { return elements[p_idx]; }
-
- inline Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; }
- inline void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
-
- void invert();
- Transform2D inverse() const;
-
- void affine_invert();
- Transform2D affine_inverse() const;
-
- void set_rotation(real_t p_phi);
- real_t get_rotation() const;
- void set_rotation_and_scale(real_t p_phi,const Size2& p_scale);
- void rotate(real_t p_phi);
-
- void scale(const Size2& p_scale);
- void scale_basis(const Size2& p_scale);
- void translate( real_t p_tx, real_t p_ty);
- void translate( const Vector2& p_translation );
-
- real_t basis_determinant() const;
-
- Size2 get_scale() const;
-
- inline const Vector2& get_origin() const { return elements[2]; }
- inline void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
-
- Transform2D scaled(const Size2& p_scale) const;
- Transform2D basis_scaled(const Size2& p_scale) const;
- Transform2D translated(const Vector2& p_offset) const;
- Transform2D rotated(real_t p_phi) const;
-
- Transform2D untranslated() const;
-
- void orthonormalize();
- Transform2D orthonormalized() const;
-
- bool operator==(const Transform2D& p_transform) const;
- bool operator!=(const Transform2D& p_transform) const;
-
- void operator*=(const Transform2D& p_transform);
- Transform2D operator*(const Transform2D& p_transform) const;
-
- Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const;
-
- Vector2 basis_xform(const Vector2& p_vec) const;
- Vector2 basis_xform_inv(const Vector2& p_vec) const;
- Vector2 xform(const Vector2& p_vec) const;
- Vector2 xform_inv(const Vector2& p_vec) const;
- Rect2 xform(const Rect2& p_vec) const;
- Rect2 xform_inv(const Rect2& p_vec) const;
-
- operator String() const;
-
- Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy);
-
- Transform2D(real_t p_rot, const Vector2& p_pos);
- inline Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
-};
-
-}
-
-#endif // TRANSFORM2D_H