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author | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-05-12 21:53:07 +0200 |
commit | cf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch) | |
tree | 45a4df6ff16450b334d6c8856a74f4f47f3e9336 /include/godot_cpp/core/Transform2D.hpp | |
parent | 3969bcf07857b1a4af391bbddb924388cc7f44bb (diff) | |
download | redot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz |
rewrote binding generator in python
Diffstat (limited to 'include/godot_cpp/core/Transform2D.hpp')
-rw-r--r-- | include/godot_cpp/core/Transform2D.hpp | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/include/godot_cpp/core/Transform2D.hpp b/include/godot_cpp/core/Transform2D.hpp deleted file mode 100644 index 553c324..0000000 --- a/include/godot_cpp/core/Transform2D.hpp +++ /dev/null @@ -1,104 +0,0 @@ -#ifndef TRANSFORM2D_H -#define TRANSFORM2D_H - -#if defined(_WIN32) -# ifdef _GD_CPP_CORE_API_IMPL -# define GD_CPP_CORE_API __declspec(dllexport) -# else -# define GD_CPP_CORE_API __declspec(dllimport) -# endif -#else -# define GD_CPP_CORE_API -#endif - -#include "Vector2.hpp" - - -namespace godot { - -typedef Vector2 Size2; - -class Rect2; - -struct GD_CPP_CORE_API Transform2D { - // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": - // M = (elements[0][0] elements[1][0]) - // (elements[0][1] elements[1][1]) - // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i]. - // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here. - // This requires additional care when working with explicit indices. - // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading. - - // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down, - // and angle is measure from +X to +Y in a clockwise-fashion. - - Vector2 elements[3]; - - inline real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; } - inline real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; } - - inline const Vector2& operator[](int p_idx) const { return elements[p_idx]; } - inline Vector2& operator[](int p_idx) { return elements[p_idx]; } - - inline Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; } - inline void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; } - - void invert(); - Transform2D inverse() const; - - void affine_invert(); - Transform2D affine_inverse() const; - - void set_rotation(real_t p_phi); - real_t get_rotation() const; - void set_rotation_and_scale(real_t p_phi,const Size2& p_scale); - void rotate(real_t p_phi); - - void scale(const Size2& p_scale); - void scale_basis(const Size2& p_scale); - void translate( real_t p_tx, real_t p_ty); - void translate( const Vector2& p_translation ); - - real_t basis_determinant() const; - - Size2 get_scale() const; - - inline const Vector2& get_origin() const { return elements[2]; } - inline void set_origin(const Vector2& p_origin) { elements[2]=p_origin; } - - Transform2D scaled(const Size2& p_scale) const; - Transform2D basis_scaled(const Size2& p_scale) const; - Transform2D translated(const Vector2& p_offset) const; - Transform2D rotated(real_t p_phi) const; - - Transform2D untranslated() const; - - void orthonormalize(); - Transform2D orthonormalized() const; - - bool operator==(const Transform2D& p_transform) const; - bool operator!=(const Transform2D& p_transform) const; - - void operator*=(const Transform2D& p_transform); - Transform2D operator*(const Transform2D& p_transform) const; - - Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const; - - Vector2 basis_xform(const Vector2& p_vec) const; - Vector2 basis_xform_inv(const Vector2& p_vec) const; - Vector2 xform(const Vector2& p_vec) const; - Vector2 xform_inv(const Vector2& p_vec) const; - Rect2 xform(const Rect2& p_vec) const; - Rect2 xform_inv(const Rect2& p_vec) const; - - operator String() const; - - Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy); - - Transform2D(real_t p_rot, const Vector2& p_pos); - inline Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; } -}; - -} - -#endif // TRANSFORM2D_H |