| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Replace bindgins to work with extensions | George Marques | 2021-09-27 | 1 | -125/+0 |
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| * | Add license headers to all source and header files | Hugo Locurcio | 2021-08-02 | 1 | -0/+30 |
| | | | | | | | This is consistent with the core Godot source code, and ensures the license isn't detached from its original code when individual files are distributed. | ||||
| * | Added missing constants to Vector2, Vector3, Basis and Quat | Marc Gilleron | 2020-12-08 | 1 | -0/+2 |
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| * | Add missing class methods | lupoDharkael | 2019-08-05 | 1 | -0/+4 |
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| * | Implementing clang-format and applying it to all classes | Bastiaan Olij | 2018-11-24 | 1 | -38/+40 |
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| * | String and math fixes | Marc Gilleron | 2018-01-23 | 1 | -3/+7 |
| | | | | | | | | | - Added missing static String constructors - Implemented String operator for math types - Added XYZ and YXZ euler angles methods - Fixed wrong det checks in Basis - Fixed operator Quat in Basis | ||||
| * | Use static linking instead of dynamic linking | Karroffel | 2017-07-23 | 1 | -11/+1 |
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| * | rewrote binding generator in python | Karroffel | 2017-05-12 | 1 | -0/+93 |
