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| * Add conversions between Variant and ObjectIDRicardo Buring2023-01-011-0/+4
* | Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-1023-667/+667
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* Rename godot-headers to gdextension, move header to top folderRémi Verschelde2022-12-141-1/+1
* Rename GDNative to GDExtensionGilles Roudière2022-12-121-11/+11
* Fix const qualifier for parameters in GDExtension api functionsEmmanuel Leblond2022-12-031-3/+3
* Basic static analysis fixesAndy Maloney2022-11-183-3/+3
* Update named colors to be in sync with the engineAaron Franke2022-11-121-146/+149
* Run scripts to format and make headers consistentAaron Franke2022-10-095-15/+15
* Update core data structures to match the engineAaron Franke2022-10-0710-202/+314
* Use struct instead of class for core structuresAaron Franke2022-10-0516-111/+31
* Merge pull request #859 from aaronfranke/basis-transform-quatRémi Verschelde2022-10-043-201/+231
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| * Update Basis/Transform3D/Quaternion to match the engineAaron Franke2022-09-203-201/+231
* | Update Vector4/4i to match the engineAaron Franke2022-10-012-35/+45
* | Update Vector2/2i/3/3i to match the engineAaron Franke2022-10-014-17/+41
* | Implement support for typed arrays.bruvzg2022-09-231-0/+126
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* Rename Basis "elements" to "rows"Aaron Franke2022-09-192-66/+66
* Rename Transform2D "elements" to "columns"Aaron Franke2022-09-191-41/+41
* Merge pull request #847 from ninfur/issue-65997Rémi Verschelde2022-09-191-0/+4
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| * Add missing Vector4 function bindingsJohannes Sinander2022-09-181-0/+4
* | Merge pull request #850 from Zylann/transform_localRémi Verschelde2022-09-191-0/+3
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| * | Add Transform3D `translated_local`, `rotated_local`, `scaled_local`Marc Gilleron2022-09-181-0/+3
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* / Use `quaternion` instead of `quat` in method namesMarc Gilleron2022-09-181-7/+7
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* Basis constructor: row vectors -> column vectorsZhehang Ding2022-08-311-4/+4
* Add bindings for Vector4, Vector4i, Projection built-in types.bruvzg2022-07-218-220/+1225
* Sync containers with new HashMap/HashSet, sync API headers.bruvzg2022-06-061-5/+15
* Add double precision build support.bruvzg2022-05-041-15/+15
* Color: Rename to_srgb/to_linear to include base color spaceRémi Verschelde2022-04-131-2/+2
* Update copyright yearRémi Verschelde2022-03-1519-38/+38
* Merge pull request #701 from bruvzg/port_templatesRémi Verschelde2022-02-212-0/+1505
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| * Port a bunch of Godot container templates to GDExtension.bruvzg2022-02-182-0/+1505
* | Use forward declares for vector math typesRémi Verschelde2022-02-206-20/+20
* | Merge pull request #688 from zhehangd/masterRémi Verschelde2022-02-191-0/+1
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| * Add missing Vector2::operator Vector2i()Zhehang Ding2022-02-071-0/+1
* | Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missi...bruvzg2022-02-1415-37/+75
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* Fixing compiler warnings around implicit type casting loosing precisionBastiaan Olij2021-11-227-47/+51
* Add Array:make macroBastiaan Olij2021-11-021-0/+50
* Fix formatting of filesGeorge Marques2021-09-2714-3/+422
* Re-introduce build-in type code for core typesBastiaan Olij2021-09-2714-0/+3404
* Fix issues with method callsGeorge Marques2021-09-271-7/+3
* Replace bindgins to work with extensionsGeorge Marques2021-09-272-0/+409