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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 14:51:02 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 14:51:02 +0200 |
commit | d598fff7c24ef675e7bbb794f7abe80d1d24220b (patch) | |
tree | 562767284470e5424dc9ebed394a1c400895900b /core/core_bind.h | |
parent | 5b47bb8446afbbbf9d6eeec81008d5b430b59706 (diff) | |
parent | 54418ea659061edccdf1ac16470505542dcc33f9 (diff) | |
download | redot-engine-d598fff7c24ef675e7bbb794f7abe80d1d24220b.tar.gz |
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
Diffstat (limited to 'core/core_bind.h')
-rw-r--r-- | core/core_bind.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/core/core_bind.h b/core/core_bind.h index fc4b88b481..a63ed91137 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -219,8 +219,6 @@ public: uint64_t get_ticks_msec() const; uint64_t get_ticks_usec() const; - bool can_use_threads() const; - bool is_userfs_persistent() const; bool is_stdout_verbose() const; |