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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-07-13 20:02:39 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-07-17 12:44:09 +0200 |
commit | a39190a18f4d1d2971d30147e47f51dea65f4304 (patch) | |
tree | ac44d3c86bc6c3ff333cd4b1998820947062c989 /doc/classes/EditorSettings.xml | |
parent | a7583881af5477cd73110cc859fecf7ceaf39bd7 (diff) | |
download | redot-engine-a39190a18f4d1d2971d30147e47f51dea65f4304.tar.gz |
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r-- | doc/classes/EditorSettings.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index c7d05eb913..0c6fa2923f 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -232,14 +232,16 @@ <member name="editors/2d/bone_outline_color" type="Color" setter="" getter=""> The outline color to use for non-selected bones in the 2D skeleton editor. See also [member editors/2d/bone_selected_color]. </member> - <member name="editors/2d/bone_outline_size" type="int" setter="" getter=""> + <member name="editors/2d/bone_outline_size" type="float" setter="" getter=""> The outline size in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_width]. + [b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene. </member> <member name="editors/2d/bone_selected_color" type="Color" setter="" getter=""> The color to use for selected bones in the 2D skeleton editor. See also [member editors/2d/bone_outline_color]. </member> - <member name="editors/2d/bone_width" type="int" setter="" getter=""> + <member name="editors/2d/bone_width" type="float" setter="" getter=""> The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size]. + [b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene. </member> <member name="editors/2d/grid_color" type="Color" setter="" getter=""> The grid color to use in the 2D editor. |