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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-02 18:39:16 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-02 18:39:16 +0200 |
commit | 67e4082b1e73f3cbe518c499eb328b0f68f3419b (patch) | |
tree | ccb3953feff88ee0c6f7bf2013cb49e0404c2247 /doc/classes/PhysicsServer2D.xml | |
parent | d12124856292e80c9069593ed263d72d01f60d02 (diff) | |
parent | ba27deef06f0152a59c86e3b0ab3ebb0976344ad (diff) | |
download | redot-engine-67e4082b1e73f3cbe518c499eb328b0f68f3419b.tar.gz |
Merge pull request #37350 from aaronfranke/force-impulse
Refactor physics force and impulse code to use (force, position) order
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index d7821b1045..b2904c6538 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -331,9 +331,9 @@ </return> <argument index="0" name="body" type="RID"> </argument> - <argument index="1" name="offset" type="Vector2"> + <argument index="1" name="force" type="Vector2"> </argument> - <argument index="2" name="force" type="Vector2"> + <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied. @@ -379,9 +379,9 @@ </return> <argument index="0" name="body" type="RID"> </argument> - <argument index="1" name="position" type="Vector2"> + <argument index="1" name="impulse" type="Vector2"> </argument> - <argument index="2" name="impulse" type="Vector2"> + <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates. |