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| author | Juan Linietsky <reduzio@gmail.com> | 2018-07-16 11:43:26 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2018-07-16 11:43:49 -0300 |
| commit | de910f8c26407ea37b97a94a6fb1a8731d3694c6 (patch) | |
| tree | e7728d7d48dd049319a3970d8e3bb2cb4958d15d /drivers/gles2/rasterizer_canvas_gles2.cpp | |
| parent | 9eb082004d9d6f9003ca5c0c64e3d5b10b210e60 (diff) | |
| download | redot-engine-de910f8c26407ea37b97a94a6fb1a8731d3694c6.tar.gz | |
Finally figured out how to implement AnimatedTexture properly.
Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.cpp')
| -rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index d5232a6511..daa421d45c 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -140,6 +140,10 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con texture = texture->get_ptr(); + if (texture->redraw_if_visible) { + VisualServerRaster::redraw_request(); + } + if (texture->render_target) { texture->render_target->used_in_frame = true; } @@ -909,6 +913,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons t = t->get_ptr(); + if (t->redraw_if_visible) { + VisualServerRaster::redraw_request(); + } + glBindTexture(t->target, t->tex_id); } } else { |
