summaryrefslogtreecommitdiffstats
path: root/drivers/gles2/rasterizer_canvas_gles2.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2018-07-16 11:43:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-07-16 11:43:49 -0300
commitde910f8c26407ea37b97a94a6fb1a8731d3694c6 (patch)
treee7728d7d48dd049319a3970d8e3bb2cb4958d15d /drivers/gles2/rasterizer_canvas_gles2.cpp
parent9eb082004d9d6f9003ca5c0c64e3d5b10b210e60 (diff)
downloadredot-engine-de910f8c26407ea37b97a94a6fb1a8731d3694c6.tar.gz
Finally figured out how to implement AnimatedTexture properly.
Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index d5232a6511..daa421d45c 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -140,6 +140,10 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
texture = texture->get_ptr();
+ if (texture->redraw_if_visible) {
+ VisualServerRaster::redraw_request();
+ }
+
if (texture->render_target) {
texture->render_target->used_in_frame = true;
}
@@ -909,6 +913,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
t = t->get_ptr();
+ if (t->redraw_if_visible) {
+ VisualServerRaster::redraw_request();
+ }
+
glBindTexture(t->target, t->tex_id);
}
} else {