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author | clayjohn <claynjohn@gmail.com> | 2022-10-18 17:59:31 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-10-28 11:33:23 -0700 |
commit | 2ec234ff67496c1410df2ab14c03e144889adc8d (patch) | |
tree | 6dccea8038d37fb352dacfd7cf1c688eb11c0316 /drivers/gles3/storage/config.h | |
parent | 282e50ac88bb02923ef6188015c121eea6c9286a (diff) | |
download | redot-engine-2ec234ff67496c1410df2ab14c03e144889adc8d.tar.gz |
Add 2D shadows and canvas SDF to OpenGL3 renderer
This is an initial implementation based on the current RD implementation
Performance will improve later
Diffstat (limited to 'drivers/gles3/storage/config.h')
-rw-r--r-- | drivers/gles3/storage/config.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h index d4b38acd18..87202fde84 100644 --- a/drivers/gles3/storage/config.h +++ b/drivers/gles3/storage/config.h @@ -56,15 +56,13 @@ private: public: bool use_nearest_mip_filter = false; - bool use_skeleton_software = false; bool use_depth_prepass = true; - bool use_rgba_2d_shadows = false; int max_vertex_texture_image_units = 0; int max_texture_image_units = 0; int max_texture_size = 0; + int max_viewport_size[2] = { 0, 0 }; int max_uniform_buffer_size = 0; - int max_viewport_size = 0; int max_renderable_elements = 0; int max_renderable_lights = 0; int max_lights_per_object = 0; |