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path: root/drivers/gles3/storage/config.h
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* Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-3/+6
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| * Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"clayjohn2024-10-291-3/+6
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Merge pull request #97379 from clayjohn/webgl-errorsRémi Verschelde2024-09-241-0/+1
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| * Clean up two recently introduced WebGL errorsclayjohn2024-09-231-0/+1
* | Add external texture support (GLES3)David Snopek2024-09-201-0/+3
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* Fixed crash on PowerVR GE8320 GPUsMiley Hollenberg2024-07-301-0/+3
* Merge pull request #92851 from patwork/fix-tooltips-viewport-dimsRémi Verschelde2024-06-171-5/+6
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| * Make query for GL_MAX_VIEWPORT_DIMS compatible with web exportspatwork2024-06-141-5/+6
* | Fix Adreno 3xx compatibility for devices with newer driver versionsAlexander Hartmann2024-06-111-1/+3
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* Fix Compatibility Rendering (GLES3) on old and low budget devices.Alexander Hartmann2024-02-221-0/+2
* Merge pull request #85621 from daustria/opengl-compatibility-wireframeYuri Sizov2023-12-081-2/+1
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| * Add wireframe for compatibility modeDominic2023-12-021-2/+1
* | Add 3D MSAA and scaling support to GLES3Bastiaan Olij2023-12-051-0/+12
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* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-7/+3
* Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowingAdam Scott2023-08-251-8/+8
* Refactor high quality texture importJuan Linietsky2023-01-301-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use instanced array buffer instead of UBO for canvas item batchingclayjohn2022-12-151-2/+0
* Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn2022-10-281-3/+1
* Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+1
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| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+1
* | Add multiview to the opengl3 driverDavid Snopek2022-10-211-0/+9
* | Use a giant UBO to optimize performance in 2Dclayjohn2022-10-061-0/+2
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-23/+2
* Add a new HashSet templatereduz2022-05-201-2/+2
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Basic 3D renderingclayjohn2022-05-121-1/+5
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-34/+34
* Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn2022-04-261-6/+4
* Initialize OpenGL before rasterizers in GLES3clayjohn2022-04-191-1/+0
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+113