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Redot Engine – Multi-platform 2D and 3D game engine
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drivers
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gles3
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storage
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config.h
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-3
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+6
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Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
clayjohn
2024-10-29
1
-3
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+6
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Merge pull request #97379 from clayjohn/webgl-errors
Rémi Verschelde
2024-09-24
1
-0
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+1
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Clean up two recently introduced WebGL errors
clayjohn
2024-09-23
1
-0
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+1
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Add external texture support (GLES3)
David Snopek
2024-09-20
1
-0
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+3
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Fixed crash on PowerVR GE8320 GPUs
Miley Hollenberg
2024-07-30
1
-0
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+3
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Merge pull request #92851 from patwork/fix-tooltips-viewport-dims
Rémi Verschelde
2024-06-17
1
-5
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+6
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Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
patwork
2024-06-14
1
-5
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+6
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Fix Adreno 3xx compatibility for devices with newer driver versions
Alexander Hartmann
2024-06-11
1
-1
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+3
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
Alexander Hartmann
2024-02-22
1
-0
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+2
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Merge pull request #85621 from daustria/opengl-compatibility-wireframe
Yuri Sizov
2023-12-08
1
-2
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+1
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Add wireframe for compatibility mode
Dominic
2023-12-02
1
-2
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+1
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Add 3D MSAA and scaling support to GLES3
Bastiaan Olij
2023-12-05
1
-0
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+12
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-7
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+3
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Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing
Adam Scott
2023-08-25
1
-8
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+8
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Refactor high quality texture import
Juan Linietsky
2023-01-30
1
-0
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+3
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-15
1
-2
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+0
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Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-28
1
-3
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+1
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+1
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+1
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Add multiview to the opengl3 driver
David Snopek
2022-10-21
1
-0
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+9
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Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
1
-0
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+2
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-23
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+2
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Add a new HashSet template
reduz
2022-05-20
1
-2
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+2
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
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+2
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Basic 3D rendering
clayjohn
2022-05-12
1
-1
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+5
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-34
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+34
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-6
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+4
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Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-19
1
-1
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+0
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
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+113