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authorRémi Verschelde <rverschelde@gmail.com>2020-03-01 23:00:42 +0100
committerGitHub <noreply@github.com>2020-03-01 23:00:42 +0100
commite2b66cacf78ae39b94df748e9740b98a1f011e77 (patch)
tree56d468d762c43879c20b342702e8fc999221e6c6 /editor/plugins/shader_editor_plugin.cpp
parent55396d6e06f8e4e355e9ab0595bdb7f27c1c36dd (diff)
parent1af06d3d4608b17c74caed951cd9579ccbba229d (diff)
downloadredot-engine-e2b66cacf78ae39b94df748e9740b98a1f011e77.tar.gz
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 31f126cc0a..01b1e21153 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -522,7 +522,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
}
Ref<InputEventKey> k = ev;
- if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) {
TextEdit *tx = shader_editor->get_text_edit();
_make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos()));
context_menu->grab_focus();