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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-01 23:00:42 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-01 23:00:42 +0100 |
commit | e2b66cacf78ae39b94df748e9740b98a1f011e77 (patch) | |
tree | 56d468d762c43879c20b342702e8fc999221e6c6 /editor/plugins/shader_editor_plugin.cpp | |
parent | 55396d6e06f8e4e355e9ab0595bdb7f27c1c36dd (diff) | |
parent | 1af06d3d4608b17c74caed951cd9579ccbba229d (diff) | |
download | redot-engine-e2b66cacf78ae39b94df748e9740b98a1f011e77.tar.gz |
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 31f126cc0a..01b1e21153 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -522,7 +522,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { } Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { TextEdit *tx = shader_editor->get_text_edit(); _make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); context_menu->grab_focus(); |