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| author | Juan Linietsky <reduzio@gmail.com> | 2018-07-14 18:15:42 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2018-07-14 18:16:18 -0300 |
| commit | f6ce73f7245fe9cc06d942ac4c8cec44a7252c5c (patch) | |
| tree | 4d2dd626030bb0a4ad22a27acb35713c5c5537bb /editor/plugins/shader_editor_plugin.cpp | |
| parent | 1fc7973a00e17025441b6b8333e38d1606c1d304 (diff) | |
| download | redot-engine-f6ce73f7245fe9cc06d942ac4c8cec44a7252c5c.tar.gz | |
Visual Shaders are back.
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 9b31e1a421..4b7f27c0c1 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -130,9 +130,9 @@ void ShaderTextEditor::_load_theme_settings() { } } - for (const Set<String>::Element *E = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) { + for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).size(); i++) { - keywords.push_back(E->get()); + keywords.push_back(ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))[i]); } } |
