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authorRandolph W. Aarseth II <bioblazepayne@gmail.com>2024-10-04 01:37:26 -0700
committerSpartan322 <Megacake1234@gmail.com>2024-10-11 02:25:54 -0400
commitd5fc3d1e8c1f8f904e1fbe8bd1c402d560bfb596 (patch)
treee3d74332dbb7b5fe280d370b94e0fde913d78be8 /modules/mono/editor
parentb52811b83478bd06c5bcf39a93bbf53dd03cc9bf (diff)
downloadredot-engine-d5fc3d1e8c1f8f904e1fbe8bd1c402d560bfb596.tar.gz
Rebrand Godot to Redot
Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
Diffstat (limited to 'modules/mono/editor')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs14
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs2
-rw-r--r--modules/mono/editor/bindings_generator.cpp8
25 files changed, 35 insertions, 35 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
index c5f2dfee4b..83c6876ed1 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
@@ -3,8 +3,8 @@
<TargetFramework>netstandard2.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
- <Description>MSBuild .NET Sdk for Godot projects.</Description>
- <Authors>Godot Engine contributors</Authors>
+ <Description>MSBuild .NET Sdk for Redot projects.</Description>
+ <Authors>Redot Engine contributors</Authors>
<PackageId>Godot.NET.Sdk</PackageId>
<Version>4.4.0</Version>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs
index 024d4b7fbe..9a1ab2ed57 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs
@@ -35,7 +35,7 @@ partial class AbstractGenericNode<T>
}
/// <summary>
/// Get the property information for all the properties declared in this class.
- /// This method is used by Godot to register the available properties in the editor.
+ /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs
index dbcefbbcbd..9d124d1178 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs
@@ -49,7 +49,7 @@ partial class AllReadOnly
}
/// <summary>
/// Get the property information for all the properties declared in this class.
- /// This method is used by Godot to register the available properties in the editor.
+ /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs
index 0d559132ac..df853500e6 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs
@@ -43,7 +43,7 @@ partial class AllWriteOnly
}
/// <summary>
/// Get the property information for all the properties declared in this class.
- /// This method is used by Godot to register the available properties in the editor.
+ /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs
index 188972e6fe..39d2070721 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs
@@ -15,7 +15,7 @@ partial class EventSignals
}
/// <summary>
/// Get the signal information for all the signals declared in this class.
- /// This method is used by Godot to register the available signals in the editor.
+ /// This method is used by Redot to register the available signals in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs
index 8ff51265c1..c99f2f01c8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs
@@ -4,7 +4,7 @@ partial class ExportDiagnostics_GD0106_OK
#if TOOLS
/// <summary>
/// Get the default values for all properties declared in this class.
- /// This method is used by Godot to determine the value that will be
+ /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties.
/// Do not call this method.
/// </summary>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs
index 9a8b3ea846..383879a9b2 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs
@@ -4,7 +4,7 @@ partial class ExportDiagnostics_GD0107_OK
#if TOOLS
/// <summary>
/// Get the default values for all properties declared in this class.
- /// This method is used by Godot to determine the value that will be
+ /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties.
/// Do not call this method.
/// </summary>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs
index 2fc0ca50d1..f5a7076617 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs
@@ -4,7 +4,7 @@ partial class ExportedComplexStrings
#if TOOLS
/// <summary>
/// Get the default values for all properties declared in this class.
- /// This method is used by Godot to determine the value that will be
+ /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties.
/// Do not call this method.
/// </summary>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs
index c734dc7be1..5e17c8af71 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs
@@ -743,7 +743,7 @@ partial class ExportedFields
}
/// <summary>
/// Get the property information for all the properties declared in this class.
- /// This method is used by Godot to register the available properties in the editor.
+ /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs
index f201b7c8d8..7026815f8e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs
@@ -4,7 +4,7 @@ partial class ExportedFields
#if TOOLS
/// <summary>
/// Get the default values for all properties declared in this class.
- /// This method is used by Godot to determine the value that will be
+ /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties.
/// Do not call this method.
/// </summary>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs
index 0de840aa34..b937682c06 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs
@@ -851,7 +851,7 @@ partial class ExportedProperties
}
/// <summary>
/// Get the property information for all the properties declared in this class.
- /// This method is used by Godot to register the available properties in the editor.
+ /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs
index ce154cad8e..eb40756393 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs
@@ -4,7 +4,7 @@ partial class ExportedProperties
#if TOOLS
/// <summary>
/// Get the default values for all properties declared in this class.
- /// This method is used by Godot to determine the value that will be
+ /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties.
/// Do not call this method.
/// </summary>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs
index fe54e2cb70..3be7e81f98 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs
@@ -15,7 +15,7 @@ partial class Methods
}
/// <summary>
/// Get the method information for all the methods declared in this class.
- /// This method is used by Godot to register the available methods in the editor.
+ /// This method is used by Redot to register the available methods in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs
index 6be6296d3b..79e5dbace8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs
@@ -75,7 +75,7 @@ partial class MixedReadOnlyWriteOnly
}
/// <summary>
/// Get the property information for all the properties declared in this class.
- /// This method is used by Godot to register the available properties in the editor.
+ /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs
index 2cc8f82f73..6ad305e27b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs
@@ -17,7 +17,7 @@ partial class NestedClass
}
/// <summary>
/// Get the method information for all the methods declared in this class.
- /// This method is used by Godot to register the available methods in the editor.
+ /// This method is used by Redot to register the available methods in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs
index 3b06c95a9a..734f7a39b9 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs
@@ -19,7 +19,7 @@ partial class ScriptBoilerplate
}
/// <summary>
/// Get the method information for all the methods declared in this class.
- /// This method is used by Godot to register the available methods in the editor.
+ /// This method is used by Redot to register the available methods in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs
index ef0eba5e09..d84ad93534 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs
@@ -47,7 +47,7 @@ partial class ScriptBoilerplate
}
/// <summary>
/// Get the property information for all the properties declared in this class.
- /// This method is used by Godot to register the available properties in the editor.
+ /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
index e482d9ca79..89c5c8e912 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
@@ -175,7 +175,7 @@ namespace Godot.SourceGenerators
source.Append(" /// <summary>\n")
.Append(" /// Get the method information for all the methods declared in this class.\n")
- .Append(" /// This method is used by Godot to register the available methods in the editor.\n")
+ .Append(" /// This method is used by Redot to register the available methods in the editor.\n")
.Append(" /// Do not call this method.\n")
.Append(" /// </summary>\n");
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index 0f86b3b91c..2fbeef6ca9 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -244,7 +244,7 @@ namespace Godot.SourceGenerators
source.Append(" /// <summary>\n")
.Append(" /// Get the property information for all the properties declared in this class.\n")
- .Append(" /// This method is used by Godot to register the available properties in the editor.\n")
+ .Append(" /// This method is used by Redot to register the available properties in the editor.\n")
.Append(" /// Do not call this method.\n")
.Append(" /// </summary>\n");
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 626f51ecae..c8cd0f7457 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -352,7 +352,7 @@ namespace Godot.SourceGenerators
source.Append(" /// <summary>\n")
.Append(" /// Get the default values for all properties declared in this class.\n")
- .Append(" /// This method is used by Godot to determine the value that will be\n")
+ .Append(" /// This method is used by Redot to determine the value that will be\n")
.Append(" /// used by the inspector when resetting properties.\n")
.Append(" /// Do not call this method.\n")
.Append(" /// </summary>\n");
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index 0dda43ab4c..43175c8d12 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -222,7 +222,7 @@ namespace Godot.SourceGenerators
source.Append(" /// <summary>\n")
.Append(" /// Get the signal information for all the signals declared in this class.\n")
- .Append(" /// This method is used by Godot to register the available signals in the editor.\n")
+ .Append(" /// This method is used by Redot to register the available signals in the editor.\n")
.Append(" /// Do not call this method.\n")
.Append(" /// </summary>\n");
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs
index e344aa4a37..fce874a4fc 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs
@@ -45,7 +45,7 @@ namespace GodotTools.IdeMessaging.CLI
if (!Directory.Exists(godotProjectDir))
{
- Logger.LogError($"The specified Godot project directory does not exist: {godotProjectDir}");
+ Logger.LogError($"The specified Redot project directory does not exist: {godotProjectDir}");
return 1;
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
index 7bfa07be0b..f3b76aa9fd 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
@@ -282,18 +282,18 @@ namespace GodotTools.IdeMessaging
try
{
- logger.LogInfo("Connecting to Godot Ide Server");
+ logger.LogInfo("Connecting to Redot Ide Server");
await tcpClient.ConnectAsync(IPAddress.Loopback, godotIdeMetadata.Port);
- logger.LogInfo("Connection open with Godot Ide Server");
+ logger.LogInfo("Connection open with Redot Ide Server");
await AcceptClient(tcpClient);
}
catch (SocketException e)
{
if (e.SocketErrorCode == SocketError.ConnectionRefused)
- logger.LogError("The connection to the Godot Ide Server was refused");
+ logger.LogError("The connection to the Redot Ide Server was refused");
else
throw;
}
@@ -317,7 +317,7 @@ namespace GodotTools.IdeMessaging
if (!File.Exists(MetaFilePath))
{
- logger.LogInfo("There is no Godot Ide Server running");
+ logger.LogInfo("There is no Redot Ide Server running");
return;
}
@@ -330,7 +330,7 @@ namespace GodotTools.IdeMessaging
}
else
{
- logger.LogError("Failed to read Godot Ide metadata file");
+ logger.LogError("Failed to read Redot Ide metadata file");
}
}
}
@@ -340,7 +340,7 @@ namespace GodotTools.IdeMessaging
{
if (!IsConnected)
{
- logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
+ logger.LogError("Cannot write request. Not connected to the Redot Ide Server.");
return null;
}
@@ -353,7 +353,7 @@ namespace GodotTools.IdeMessaging
{
if (!IsConnected)
{
- logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
+ logger.LogError("Cannot write request. Not connected to the Redot Ide Server.");
return null;
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
index c5acc5e2db..bc2815b4fc 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
@@ -211,7 +211,7 @@ namespace GodotTools.Ides
{
if (!IsAnyConnected(identity))
{
- _logger.LogError("Cannot write request. No client connected to the Godot Ide Server.");
+ _logger.LogError("Cannot write request. No client connected to the Redot Ide Server.");
return;
}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 89655e0b56..cf97fa9417 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2065,7 +2065,7 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
return proj_err;
}
- _log("The Godot API sources were successfully generated\n");
+ _log("The Redot API sources were successfully generated\n");
return OK;
}
@@ -2394,7 +2394,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output << MEMBER_BEGIN "/// <summary>\n"
<< INDENT1 "/// Invokes the method with the given name, using the given arguments.\n"
- << INDENT1 "/// This method is used by Godot to invoke methods from the engine side.\n"
+ << INDENT1 "/// This method is used by Redot to invoke methods from the engine side.\n"
<< INDENT1 "/// Do not call or override this method.\n"
<< INDENT1 "/// </summary>\n"
<< INDENT1 "/// <param name=\"method\">Name of the method to invoke.</param>\n"
@@ -2489,7 +2489,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output << MEMBER_BEGIN "/// <summary>\n"
<< INDENT1 "/// Check if the type contains a method with the given name.\n"
- << INDENT1 "/// This method is used by Godot to check if a method exists before invoking it.\n"
+ << INDENT1 "/// This method is used by Redot to check if a method exists before invoking it.\n"
<< INDENT1 "/// Do not call or override this method.\n"
<< INDENT1 "/// </summary>\n"
<< INDENT1 "/// <param name=\"method\">Name of the method to check for.</param>\n";
@@ -2528,7 +2528,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output << MEMBER_BEGIN "/// <summary>\n"
<< INDENT1 "/// Check if the type contains a signal with the given name.\n"
- << INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n"
+ << INDENT1 "/// This method is used by Redot to check if a signal exists before raising it.\n"
<< INDENT1 "/// Do not call or override this method.\n"
<< INDENT1 "/// </summary>\n"
<< INDENT1 "/// <param name=\"signal\">Name of the signal to check for.</param>\n";