diff options
Diffstat (limited to 'modules/mono/editor')
25 files changed, 35 insertions, 35 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj index c5f2dfee4b..83c6876ed1 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj @@ -3,8 +3,8 @@ <TargetFramework>netstandard2.0</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> - <Description>MSBuild .NET Sdk for Godot projects.</Description> - <Authors>Godot Engine contributors</Authors> + <Description>MSBuild .NET Sdk for Redot projects.</Description> + <Authors>Redot Engine contributors</Authors> <PackageId>Godot.NET.Sdk</PackageId> <Version>4.4.0</Version> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs index 024d4b7fbe..9a1ab2ed57 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs @@ -35,7 +35,7 @@ partial class AbstractGenericNode<T> } /// <summary> /// Get the property information for all the properties declared in this class. - /// This method is used by Godot to register the available properties in the editor. + /// This method is used by Redot to register the available properties in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs index dbcefbbcbd..9d124d1178 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllReadOnly_ScriptProperties.generated.cs @@ -49,7 +49,7 @@ partial class AllReadOnly } /// <summary> /// Get the property information for all the properties declared in this class. - /// This method is used by Godot to register the available properties in the editor. + /// This method is used by Redot to register the available properties in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs index 0d559132ac..df853500e6 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AllWriteOnly_ScriptProperties.generated.cs @@ -43,7 +43,7 @@ partial class AllWriteOnly } /// <summary> /// Get the property information for all the properties declared in this class. - /// This method is used by Godot to register the available properties in the editor. + /// This method is used by Redot to register the available properties in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs index 188972e6fe..39d2070721 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/EventSignals_ScriptSignals.generated.cs @@ -15,7 +15,7 @@ partial class EventSignals } /// <summary> /// Get the signal information for all the signals declared in this class. - /// This method is used by Godot to register the available signals in the editor. + /// This method is used by Redot to register the available signals in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs index 8ff51265c1..c99f2f01c8 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0106_OK_ScriptPropertyDefVal.generated.cs @@ -4,7 +4,7 @@ partial class ExportDiagnostics_GD0106_OK #if TOOLS /// <summary> /// Get the default values for all properties declared in this class. - /// This method is used by Godot to determine the value that will be + /// This method is used by Redot to determine the value that will be /// used by the inspector when resetting properties. /// Do not call this method. /// </summary> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs index 9a8b3ea846..383879a9b2 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportDiagnostics_GD0107_OK_ScriptPropertyDefVal.generated.cs @@ -4,7 +4,7 @@ partial class ExportDiagnostics_GD0107_OK #if TOOLS /// <summary> /// Get the default values for all properties declared in this class. - /// This method is used by Godot to determine the value that will be + /// This method is used by Redot to determine the value that will be /// used by the inspector when resetting properties. /// Do not call this method. /// </summary> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs index 2fc0ca50d1..f5a7076617 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedComplexStrings_ScriptPropertyDefVal.generated.cs @@ -4,7 +4,7 @@ partial class ExportedComplexStrings #if TOOLS /// <summary> /// Get the default values for all properties declared in this class. - /// This method is used by Godot to determine the value that will be + /// This method is used by Redot to determine the value that will be /// used by the inspector when resetting properties. /// Do not call this method. /// </summary> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs index c734dc7be1..5e17c8af71 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptProperties.generated.cs @@ -743,7 +743,7 @@ partial class ExportedFields } /// <summary> /// Get the property information for all the properties declared in this class. - /// This method is used by Godot to register the available properties in the editor. + /// This method is used by Redot to register the available properties in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs index f201b7c8d8..7026815f8e 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedFields_ScriptPropertyDefVal.generated.cs @@ -4,7 +4,7 @@ partial class ExportedFields #if TOOLS /// <summary> /// Get the default values for all properties declared in this class. - /// This method is used by Godot to determine the value that will be + /// This method is used by Redot to determine the value that will be /// used by the inspector when resetting properties. /// Do not call this method. /// </summary> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs index 0de840aa34..b937682c06 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptProperties.generated.cs @@ -851,7 +851,7 @@ partial class ExportedProperties } /// <summary> /// Get the property information for all the properties declared in this class. - /// This method is used by Godot to register the available properties in the editor. + /// This method is used by Redot to register the available properties in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs index ce154cad8e..eb40756393 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ExportedProperties_ScriptPropertyDefVal.generated.cs @@ -4,7 +4,7 @@ partial class ExportedProperties #if TOOLS /// <summary> /// Get the default values for all properties declared in this class. - /// This method is used by Godot to determine the value that will be + /// This method is used by Redot to determine the value that will be /// used by the inspector when resetting properties. /// Do not call this method. /// </summary> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs index fe54e2cb70..3be7e81f98 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/Methods_ScriptMethods.generated.cs @@ -15,7 +15,7 @@ partial class Methods } /// <summary> /// Get the method information for all the methods declared in this class. - /// This method is used by Godot to register the available methods in the editor. + /// This method is used by Redot to register the available methods in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs index 6be6296d3b..79e5dbace8 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/MixedReadOnlyWriteOnly_ScriptProperties.generated.cs @@ -75,7 +75,7 @@ partial class MixedReadOnlyWriteOnly } /// <summary> /// Get the property information for all the properties declared in this class. - /// This method is used by Godot to register the available properties in the editor. + /// This method is used by Redot to register the available properties in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs index 2cc8f82f73..6ad305e27b 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/OuterClass.NestedClass_ScriptMethods.generated.cs @@ -17,7 +17,7 @@ partial class NestedClass } /// <summary> /// Get the method information for all the methods declared in this class. - /// This method is used by Godot to register the available methods in the editor. + /// This method is used by Redot to register the available methods in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs index 3b06c95a9a..734f7a39b9 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptMethods.generated.cs @@ -19,7 +19,7 @@ partial class ScriptBoilerplate } /// <summary> /// Get the method information for all the methods declared in this class. - /// This method is used by Godot to register the available methods in the editor. + /// This method is used by Redot to register the available methods in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs index ef0eba5e09..d84ad93534 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/ScriptBoilerplate_ScriptProperties.generated.cs @@ -47,7 +47,7 @@ partial class ScriptBoilerplate } /// <summary> /// Get the property information for all the properties declared in this class. - /// This method is used by Godot to register the available properties in the editor. + /// This method is used by Redot to register the available properties in the editor. /// Do not call this method. /// </summary> [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs index e482d9ca79..89c5c8e912 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs @@ -175,7 +175,7 @@ namespace Godot.SourceGenerators source.Append(" /// <summary>\n") .Append(" /// Get the method information for all the methods declared in this class.\n") - .Append(" /// This method is used by Godot to register the available methods in the editor.\n") + .Append(" /// This method is used by Redot to register the available methods in the editor.\n") .Append(" /// Do not call this method.\n") .Append(" /// </summary>\n"); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index 0f86b3b91c..2fbeef6ca9 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -244,7 +244,7 @@ namespace Godot.SourceGenerators source.Append(" /// <summary>\n") .Append(" /// Get the property information for all the properties declared in this class.\n") - .Append(" /// This method is used by Godot to register the available properties in the editor.\n") + .Append(" /// This method is used by Redot to register the available properties in the editor.\n") .Append(" /// Do not call this method.\n") .Append(" /// </summary>\n"); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index 626f51ecae..c8cd0f7457 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -352,7 +352,7 @@ namespace Godot.SourceGenerators source.Append(" /// <summary>\n") .Append(" /// Get the default values for all properties declared in this class.\n") - .Append(" /// This method is used by Godot to determine the value that will be\n") + .Append(" /// This method is used by Redot to determine the value that will be\n") .Append(" /// used by the inspector when resetting properties.\n") .Append(" /// Do not call this method.\n") .Append(" /// </summary>\n"); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index 0dda43ab4c..43175c8d12 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -222,7 +222,7 @@ namespace Godot.SourceGenerators source.Append(" /// <summary>\n") .Append(" /// Get the signal information for all the signals declared in this class.\n") - .Append(" /// This method is used by Godot to register the available signals in the editor.\n") + .Append(" /// This method is used by Redot to register the available signals in the editor.\n") .Append(" /// Do not call this method.\n") .Append(" /// </summary>\n"); diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs index e344aa4a37..fce874a4fc 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs @@ -45,7 +45,7 @@ namespace GodotTools.IdeMessaging.CLI if (!Directory.Exists(godotProjectDir)) { - Logger.LogError($"The specified Godot project directory does not exist: {godotProjectDir}"); + Logger.LogError($"The specified Redot project directory does not exist: {godotProjectDir}"); return 1; } diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs index 7bfa07be0b..f3b76aa9fd 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs @@ -282,18 +282,18 @@ namespace GodotTools.IdeMessaging try { - logger.LogInfo("Connecting to Godot Ide Server"); + logger.LogInfo("Connecting to Redot Ide Server"); await tcpClient.ConnectAsync(IPAddress.Loopback, godotIdeMetadata.Port); - logger.LogInfo("Connection open with Godot Ide Server"); + logger.LogInfo("Connection open with Redot Ide Server"); await AcceptClient(tcpClient); } catch (SocketException e) { if (e.SocketErrorCode == SocketError.ConnectionRefused) - logger.LogError("The connection to the Godot Ide Server was refused"); + logger.LogError("The connection to the Redot Ide Server was refused"); else throw; } @@ -317,7 +317,7 @@ namespace GodotTools.IdeMessaging if (!File.Exists(MetaFilePath)) { - logger.LogInfo("There is no Godot Ide Server running"); + logger.LogInfo("There is no Redot Ide Server running"); return; } @@ -330,7 +330,7 @@ namespace GodotTools.IdeMessaging } else { - logger.LogError("Failed to read Godot Ide metadata file"); + logger.LogError("Failed to read Redot Ide metadata file"); } } } @@ -340,7 +340,7 @@ namespace GodotTools.IdeMessaging { if (!IsConnected) { - logger.LogError("Cannot write request. Not connected to the Godot Ide Server."); + logger.LogError("Cannot write request. Not connected to the Redot Ide Server."); return null; } @@ -353,7 +353,7 @@ namespace GodotTools.IdeMessaging { if (!IsConnected) { - logger.LogError("Cannot write request. Not connected to the Godot Ide Server."); + logger.LogError("Cannot write request. Not connected to the Redot Ide Server."); return null; } diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs index c5acc5e2db..bc2815b4fc 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs @@ -211,7 +211,7 @@ namespace GodotTools.Ides { if (!IsAnyConnected(identity)) { - _logger.LogError("Cannot write request. No client connected to the Godot Ide Server."); + _logger.LogError("Cannot write request. No client connected to the Redot Ide Server."); return; } diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 89655e0b56..cf97fa9417 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -2065,7 +2065,7 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) { return proj_err; } - _log("The Godot API sources were successfully generated\n"); + _log("The Redot API sources were successfully generated\n"); return OK; } @@ -2394,7 +2394,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str output << MEMBER_BEGIN "/// <summary>\n" << INDENT1 "/// Invokes the method with the given name, using the given arguments.\n" - << INDENT1 "/// This method is used by Godot to invoke methods from the engine side.\n" + << INDENT1 "/// This method is used by Redot to invoke methods from the engine side.\n" << INDENT1 "/// Do not call or override this method.\n" << INDENT1 "/// </summary>\n" << INDENT1 "/// <param name=\"method\">Name of the method to invoke.</param>\n" @@ -2489,7 +2489,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str output << MEMBER_BEGIN "/// <summary>\n" << INDENT1 "/// Check if the type contains a method with the given name.\n" - << INDENT1 "/// This method is used by Godot to check if a method exists before invoking it.\n" + << INDENT1 "/// This method is used by Redot to check if a method exists before invoking it.\n" << INDENT1 "/// Do not call or override this method.\n" << INDENT1 "/// </summary>\n" << INDENT1 "/// <param name=\"method\">Name of the method to check for.</param>\n"; @@ -2528,7 +2528,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str output << MEMBER_BEGIN "/// <summary>\n" << INDENT1 "/// Check if the type contains a signal with the given name.\n" - << INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n" + << INDENT1 "/// This method is used by Redot to check if a signal exists before raising it.\n" << INDENT1 "/// Do not call or override this method.\n" << INDENT1 "/// </summary>\n" << INDENT1 "/// <param name=\"signal\">Name of the signal to check for.</param>\n"; |