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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-07-18 04:08:24 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-08-04 01:57:53 +0200 |
commit | 0b94203a79d3261d4cc3bbcdb3438a5a45c8c572 (patch) | |
tree | d36bb081a3bda748a55a996578efb650d78a06b2 /modules/mono/mono_gd/gd_mono.h | |
parent | 4b7b1b0d4acf8d49505a839a0aa745ce60641545 (diff) | |
download | redot-engine-0b94203a79d3261d4cc3bbcdb3438a5a45c8c572.tar.gz |
C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
Diffstat (limited to 'modules/mono/mono_gd/gd_mono.h')
-rw-r--r-- | modules/mono/mono_gd/gd_mono.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index c5bcce4fa1..4f7d3791f7 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -165,7 +165,7 @@ public: #endif #ifdef TOOLS_ENABLED - bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type); + bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type, const String &p_config); String update_api_assemblies_from_prebuilt(); #endif |