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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-07-18 04:08:24 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-08-04 01:57:53 +0200
commit0b94203a79d3261d4cc3bbcdb3438a5a45c8c572 (patch)
treed36bb081a3bda748a55a996578efb650d78a06b2 /modules/mono/mono_gd/gd_mono.h
parent4b7b1b0d4acf8d49505a839a0aa745ce60641545 (diff)
downloadredot-engine-0b94203a79d3261d4cc3bbcdb3438a5a45c8c572.tar.gz
C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
Diffstat (limited to 'modules/mono/mono_gd/gd_mono.h')
-rw-r--r--modules/mono/mono_gd/gd_mono.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index c5bcce4fa1..4f7d3791f7 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -165,7 +165,7 @@ public:
#endif
#ifdef TOOLS_ENABLED
- bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type);
+ bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type, const String &p_config);
String update_api_assemblies_from_prebuilt();
#endif