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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-11 18:13:45 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-12 09:52:22 +0200 |
| commit | 277b24dfb7acdb42589b931252bbe7be81c7536e (patch) | |
| tree | 248dc6dfca0e27c3b03533b45753a16d186d2811 /scene/2d/physics_body_2d.h | |
| parent | cc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff) | |
| download | redot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz | |
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
Diffstat (limited to 'scene/2d/physics_body_2d.h')
| -rw-r--r-- | scene/2d/physics_body_2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 852963a721..29befb0375 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -31,10 +31,10 @@ #ifndef PHYSICS_BODY_2D_H #define PHYSICS_BODY_2D_H +#include "core/vset.h" #include "scene/2d/collision_object_2d.h" #include "scene/resources/physics_material.h" #include "servers/physics_2d_server.h" -#include "vset.h" class KinematicCollision2D; |
