diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/physics_body.cpp | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r-- | scene/3d/physics_body.cpp | 741 |
1 files changed, 741 insertions, 0 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp new file mode 100644 index 0000000000..e42a96cc4e --- /dev/null +++ b/scene/3d/physics_body.cpp @@ -0,0 +1,741 @@ +/*************************************************************************/ +/* physics_body.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "physics_body.h" +#include "scene/scene_string_names.h" + +void PhysicsBody::_notification(int p_what) { + +/* + switch(p_what) { + + case NOTIFICATION_TRANSFORM_CHANGED: { + + PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform()); + + } break; + } + */ +} + +PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : CollisionObject( PhysicsServer::get_singleton()->body_create(p_mode), false) { + + + +} + +void StaticBody::set_constant_linear_velocity(const Vector3& p_vel) { + + constant_linear_velocity=p_vel; + PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_LINEAR_VELOCITY,constant_linear_velocity); + +} + +void StaticBody::set_constant_angular_velocity(const Vector3& p_vel) { + + constant_angular_velocity=p_vel; + PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_ANGULAR_VELOCITY,constant_angular_velocity); +} + +Vector3 StaticBody::get_constant_linear_velocity() const { + + return constant_linear_velocity; +} +Vector3 StaticBody::get_constant_angular_velocity() const { + + return constant_angular_velocity; +} + + +void StaticBody::_state_notify(Object *p_object) { + + if (!pre_xform) + return; + + PhysicsDirectBodyState *p2d = (PhysicsDirectBodyState*)p_object; + setting=true; + + Transform new_xform = p2d->get_transform(); + *pre_xform=new_xform; + set_ignore_transform_notification(true); + set_global_transform(new_xform); + set_ignore_transform_notification(false); + + setting=false; + + +} + +void StaticBody::_update_xform() { + + if (!pre_xform || !pending) + return; + + setting=true; + + + Transform new_xform = get_global_transform(); //obtain the new one + + //set_block_transform_notify(true); + set_ignore_transform_notification(true); + PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,*pre_xform); //then simulate motion! + set_global_transform(*pre_xform); //but restore state to previous one in both visual and physics + set_ignore_transform_notification(false); + + PhysicsServer::get_singleton()->body_static_simulate_motion(get_rid(),new_xform); //then simulate motion! + + setting=false; + pending=false; + +} + +void StaticBody::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_ENTER_SCENE: { + + if (pre_xform) + *pre_xform = get_global_transform(); + pending=false; + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + + if (simulating_motion && !pending && is_inside_scene() && !setting && !get_scene()->is_editor_hint()) { + + call_deferred(SceneStringNames::get_singleton()->_update_xform); + pending=true; + } + + } break; + } + + +} + +void StaticBody::set_simulate_motion(bool p_enable) { + + if (p_enable==simulating_motion) + return; + simulating_motion=p_enable; + + if (p_enable) { + pre_xform = memnew( Transform ); + if (is_inside_scene()) + *pre_xform=get_transform(); +// query = PhysicsServer::get_singleton()->query_create(this,"_state_notify",Variant()); + // PhysicsServer::get_singleton()->query_body_direct_state(query,get_rid()); + PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_state_notify"); + + } else { + memdelete( pre_xform ); + pre_xform=NULL; + PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),NULL,StringName()); + pending=false; + } +} + +bool StaticBody::is_simulating_motion() const { + + return simulating_motion; +} + +void StaticBody::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_simulate_motion","enabled"),&StaticBody::set_simulate_motion); + ObjectTypeDB::bind_method(_MD("is_simulating_motion"),&StaticBody::is_simulating_motion); + ObjectTypeDB::bind_method(_MD("_update_xform"),&StaticBody::_update_xform); + ObjectTypeDB::bind_method(_MD("_state_notify"),&StaticBody::_state_notify); + ObjectTypeDB::bind_method(_MD("set_constant_linear_velocity","vel"),&StaticBody::set_constant_linear_velocity); + ObjectTypeDB::bind_method(_MD("set_constant_angular_velocity","vel"),&StaticBody::set_constant_angular_velocity); + ObjectTypeDB::bind_method(_MD("get_constant_linear_velocity"),&StaticBody::get_constant_linear_velocity); + ObjectTypeDB::bind_method(_MD("get_constant_angular_velocity"),&StaticBody::get_constant_angular_velocity); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"simulate_motion"),_SCS("set_simulate_motion"),_SCS("is_simulating_motion")); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"constant_linear_velocity"),_SCS("set_constant_linear_velocity"),_SCS("get_constant_linear_velocity")); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"constant_angular_velocity"),_SCS("set_constant_angular_velocity"),_SCS("get_constant_angular_velocity")); +} + +StaticBody::StaticBody() : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { + + simulating_motion=false; + pre_xform=NULL; + setting=false; + pending=false; + //constant_angular_velocity=0; + +} + +StaticBody::~StaticBody() { + + if (pre_xform) + memdelete(pre_xform); + //if (query.is_valid()) + // PhysicsServer::get_singleton()->free(query); +} + + + + +void RigidBody::_body_enter_scene(ObjectID p_id) { + + Object *obj = ObjectDB::get_instance(p_id); + Node *node = obj ? obj->cast_to<Node>() : NULL; + ERR_FAIL_COND(!node); + + Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(p_id); + ERR_FAIL_COND(!E); + ERR_FAIL_COND(E->get().in_scene); + + E->get().in_scene=true; + emit_signal(SceneStringNames::get_singleton()->body_enter,node); + + for(int i=0;i<E->get().shapes.size();i++) { + + emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape); + } + +} + +void RigidBody::_body_exit_scene(ObjectID p_id) { + + Object *obj = ObjectDB::get_instance(p_id); + Node *node = obj ? obj->cast_to<Node>() : NULL; + ERR_FAIL_COND(!node); + Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(p_id); + ERR_FAIL_COND(!E); + ERR_FAIL_COND(!E->get().in_scene); + E->get().in_scene=false; + emit_signal(SceneStringNames::get_singleton()->body_exit,node); + for(int i=0;i<E->get().shapes.size();i++) { + + emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape); + } +} + +void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,int p_local_shape) { + + bool body_in = p_status==1; + ObjectID objid=p_instance; + + Object *obj = ObjectDB::get_instance(objid); + Node *node = obj ? obj->cast_to<Node>() : NULL; + + Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(objid); + + ERR_FAIL_COND(!body_in && !E); + + if (body_in) { + if (!E) { + + E = contact_monitor->body_map.insert(objid,BodyState()); + E->get().rc=0; + E->get().in_scene=node && node->is_inside_scene(); + if (node) { + node->connect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene,make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene,make_binds(objid)); + if (E->get().in_scene) { + emit_signal(SceneStringNames::get_singleton()->body_enter,node); + } + } + + } + E->get().rc++; + if (node) + E->get().shapes.insert(ShapePair(p_body_shape,p_local_shape)); + + + if (E->get().in_scene) { + emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_local_shape); + } + + } else { + + E->get().rc--; + + if (node) + E->get().shapes.erase(ShapePair(p_body_shape,p_local_shape)); + + if (E->get().rc==0) { + + if (node) { + node->disconnect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene); + node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene); + if (E->get().in_scene) + emit_signal(SceneStringNames::get_singleton()->body_exit,obj); + + } + + contact_monitor->body_map.erase(E); + } + if (node && E->get().in_scene) { + emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_local_shape); + } + + } + +} + + +struct _RigidBodyInOut { + + ObjectID id; + int shape; + int local_shape; +}; + +void RigidBody::_direct_state_changed(Object *p_state) { + + //eh.. fuck +#ifdef DEBUG_ENABLED + + state=p_state->cast_to<PhysicsDirectBodyState>(); +#else + state=(PhysicsDirectBodyState*)p_state; //trust it +#endif + + if (contact_monitor) { + + //untag all + int rc=0; + for( Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) { + + for(int i=0;i<E->get().shapes.size();i++) { + + E->get().shapes[i].tagged=false; + rc++; + } + } + + _RigidBodyInOut *toadd=(_RigidBodyInOut*)alloca(state->get_contact_count()*sizeof(_RigidBodyInOut)); + int toadd_count=0;//state->get_contact_count(); + RigidBody_RemoveAction *toremove=(RigidBody_RemoveAction*)alloca(rc*sizeof(RigidBody_RemoveAction)); + int toremove_count=0; + + //put the ones to add + + for(int i=0;i<state->get_contact_count();i++) { + + ObjectID obj = state->get_contact_collider_id(i); + int local_shape = state->get_contact_local_shape(i); + int shape = state->get_contact_collider_shape(i); + toadd[i].local_shape=local_shape; + toadd[i].id=obj; + toadd[i].shape=shape; + + bool found=false; + + Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj); + if (!E) { + toadd_count++; + continue; + } + + ShapePair sp( shape,local_shape ); + int idx = E->get().shapes.find(sp); + if (idx==-1) { + + toadd_count++; + continue; + } + + E->get().shapes[idx].tagged=true; + } + + //put the ones to remove + + for( Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) { + + for(int i=0;i<E->get().shapes.size();i++) { + + if (!E->get().shapes[i].tagged) { + + toremove[toremove_count].body_id=E->key(); + toremove[toremove_count].pair=E->get().shapes[i]; + toremove_count++; + } + } + } + + + //process remotions + + for(int i=0;i<toremove_count;i++) { + + _body_inout(0,toremove[i].body_id,toremove[i].pair.body_shape,toremove[i].pair.local_shape); + } + + //process aditions + + for(int i=0;i<toadd_count;i++) { + + _body_inout(1,toadd[i].id,toadd[i].shape,toadd[i].local_shape); + } + + } + + set_ignore_transform_notification(true); + set_global_transform(state->get_transform()); + linear_velocity=state->get_linear_velocity(); + angular_velocity=state->get_angular_velocity(); + active=!state->is_sleeping(); + if (get_script_instance()) + get_script_instance()->call("_integrate_forces",state); + set_ignore_transform_notification(false); + + state=NULL; +} + +void RigidBody::_notification(int p_what) { + + +} + +void RigidBody::set_mode(Mode p_mode) { + + mode=p_mode; + switch(p_mode) { + + case MODE_RIGID: { + + PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_RIGID); + } break; + case MODE_STATIC: { + + PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC); + + } break; + case MODE_CHARACTER: { + PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_CHARACTER); + + } break; + case MODE_STATIC_ACTIVE: { + + PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC_ACTIVE); + } break; + + } +} + +RigidBody::Mode RigidBody::get_mode() const{ + + return mode; +} + +void RigidBody::set_mass(real_t p_mass){ + + ERR_FAIL_COND(p_mass<=0); + mass=p_mass; + _change_notify("mass"); + _change_notify("weight"); + PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_MASS,mass); + +} +real_t RigidBody::get_mass() const{ + + return mass; +} + +void RigidBody::set_weight(real_t p_weight){ + + set_mass(p_weight/9.8); +} +real_t RigidBody::get_weight() const{ + + return mass*9.8; +} + + +void RigidBody::set_friction(real_t p_friction){ + + ERR_FAIL_COND(p_friction<0 || p_friction>1); + + friction=p_friction; + PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_FRICTION,friction); + +} +real_t RigidBody::get_friction() const{ + + return friction; +} + +void RigidBody::set_bounce(real_t p_bounce){ + + ERR_FAIL_COND(p_bounce<0 || p_bounce>1); + + bounce=p_bounce; + PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_BOUNCE,bounce); + +} +real_t RigidBody::get_bounce() const{ + + return bounce; +} + +void RigidBody::set_axis_velocity(const Vector3& p_axis) { + + Vector3 v = state? state->get_linear_velocity() : linear_velocity; + Vector3 axis = p_axis.normalized(); + v-=axis*axis.dot(v); + v+=p_axis; + if (state) { + set_linear_velocity(v); + } else { + PhysicsServer::get_singleton()->body_set_axis_velocity(get_rid(),p_axis); + linear_velocity=v; + } +} + +void RigidBody::set_linear_velocity(const Vector3& p_velocity){ + + linear_velocity=p_velocity; + if (state) + state->set_linear_velocity(linear_velocity); + else + PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_LINEAR_VELOCITY,linear_velocity); + +} + +Vector3 RigidBody::get_linear_velocity() const{ + + return linear_velocity; +} + +void RigidBody::set_angular_velocity(const Vector3& p_velocity){ + + angular_velocity=p_velocity; + if (state) + state->set_angular_velocity(angular_velocity); + else + PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_ANGULAR_VELOCITY,angular_velocity); +} +Vector3 RigidBody::get_angular_velocity() const{ + + return angular_velocity; +} + +void RigidBody::set_use_custom_integrator(bool p_enable){ + + if (custom_integrator==p_enable) + return; + + custom_integrator=p_enable; + PhysicsServer::get_singleton()->body_set_omit_force_integration(get_rid(),p_enable); + + +} +bool RigidBody::is_using_custom_integrator(){ + + return custom_integrator; +} + +void RigidBody::set_active(bool p_active) { + + active=p_active; + PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_SLEEPING,!active); + +} + +void RigidBody::set_can_sleep(bool p_active) { + + can_sleep=p_active; + PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_CAN_SLEEP,p_active); +} + +bool RigidBody::is_able_to_sleep() const { + + return can_sleep; +} + +bool RigidBody::is_active() const { + + return active; +} + +void RigidBody::set_max_contacts_reported(int p_amount) { + + max_contacts_reported=p_amount; + PhysicsServer::get_singleton()->body_set_max_contacts_reported(get_rid(),p_amount); +} + +int RigidBody::get_max_contacts_reported() const{ + + return max_contacts_reported; +} + +void RigidBody::apply_impulse(const Vector3& p_pos, const Vector3& p_impulse) { + + PhysicsServer::get_singleton()->body_apply_impulse(get_rid(),p_pos,p_impulse); +} + +void RigidBody::set_use_continuous_collision_detection(bool p_enable) { + + ccd=p_enable; + PhysicsServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(),p_enable); +} + +bool RigidBody::is_using_continuous_collision_detection() const { + + + return ccd; +} + + +void RigidBody::set_contact_monitor(bool p_enabled) { + + if (p_enabled==is_contact_monitor_enabled()) + return; + + if (!p_enabled) { + + for(Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) { + + //clean up mess + } + + memdelete( contact_monitor ); + contact_monitor=NULL; + } else { + + contact_monitor = memnew( ContactMonitor ); + } + +} + +bool RigidBody::is_contact_monitor_enabled() const { + + return contact_monitor!=NULL; +} + + + +void RigidBody::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_mode","mode"),&RigidBody::set_mode); + ObjectTypeDB::bind_method(_MD("get_mode"),&RigidBody::get_mode); + + ObjectTypeDB::bind_method(_MD("set_mass","mass"),&RigidBody::set_mass); + ObjectTypeDB::bind_method(_MD("get_mass"),&RigidBody::get_mass); + + ObjectTypeDB::bind_method(_MD("set_weight","weight"),&RigidBody::set_weight); + ObjectTypeDB::bind_method(_MD("get_weight"),&RigidBody::get_weight); + + ObjectTypeDB::bind_method(_MD("set_friction","friction"),&RigidBody::set_friction); + ObjectTypeDB::bind_method(_MD("get_friction"),&RigidBody::get_friction); + + ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&RigidBody::set_bounce); + ObjectTypeDB::bind_method(_MD("get_bounce"),&RigidBody::get_bounce); + + ObjectTypeDB::bind_method(_MD("set_linear_velocity","linear_velocity"),&RigidBody::set_linear_velocity); + ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&RigidBody::get_linear_velocity); + + ObjectTypeDB::bind_method(_MD("set_angular_velocity","angular_velocity"),&RigidBody::set_angular_velocity); + ObjectTypeDB::bind_method(_MD("get_angular_velocity"),&RigidBody::get_angular_velocity); + + ObjectTypeDB::bind_method(_MD("set_max_contacts_reported","amount"),&RigidBody::set_max_contacts_reported); + ObjectTypeDB::bind_method(_MD("get_max_contacts_reported"),&RigidBody::get_max_contacts_reported); + + ObjectTypeDB::bind_method(_MD("set_use_custom_integrator","enable"),&RigidBody::set_use_custom_integrator); + ObjectTypeDB::bind_method(_MD("is_using_custom_integrator"),&RigidBody::is_using_custom_integrator); + + ObjectTypeDB::bind_method(_MD("set_contact_monitor","enabled"),&RigidBody::set_contact_monitor); + ObjectTypeDB::bind_method(_MD("is_contact_monitor_enabled"),&RigidBody::is_contact_monitor_enabled); + + ObjectTypeDB::bind_method(_MD("set_use_continuous_collision_detection","enable"),&RigidBody::set_use_continuous_collision_detection); + ObjectTypeDB::bind_method(_MD("is_using_continuous_collision_detection"),&RigidBody::is_using_continuous_collision_detection); + + ObjectTypeDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody::set_axis_velocity); + ObjectTypeDB::bind_method(_MD("apply_impulse","pos","impulse"),&RigidBody::apply_impulse); + + ObjectTypeDB::bind_method(_MD("set_active","active"),&RigidBody::set_active); + ObjectTypeDB::bind_method(_MD("is_active"),&RigidBody::is_active); + + ObjectTypeDB::bind_method(_MD("set_can_sleep","able_to_sleep"),&RigidBody::set_can_sleep); + ObjectTypeDB::bind_method(_MD("is_able_to_sleep"),&RigidBody::is_able_to_sleep); + + ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&RigidBody::_direct_state_changed); + ObjectTypeDB::bind_method(_MD("_body_enter_scene"),&RigidBody::_body_enter_scene); + ObjectTypeDB::bind_method(_MD("_body_exit_scene"),&RigidBody::_body_exit_scene); + + BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState"))); + + ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"contact_monitor"),_SCS("set_contact_monitor"),_SCS("is_contact_monitor_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),_SCS("set_active"),_SCS("is_active")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"can_sleep"),_SCS("set_can_sleep"),_SCS("is_able_to_sleep")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/linear"),_SCS("set_linear_velocity"),_SCS("get_linear_velocity")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/angular"),_SCS("set_angular_velocity"),_SCS("get_angular_velocity")); + + ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape"))); + ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape"))); + ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body"))); + ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body"))); + + BIND_CONSTANT( MODE_STATIC ); + BIND_CONSTANT( MODE_STATIC_ACTIVE ); + BIND_CONSTANT( MODE_RIGID ); + BIND_CONSTANT( MODE_CHARACTER ); +} + +RigidBody::RigidBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { + + mode=MODE_RIGID; + + bounce=0; + mass=1; + friction=1; + max_contacts_reported=0; + state=NULL; + + //angular_velocity=0; + active=true; + ccd=false; + + custom_integrator=false; + contact_monitor=NULL; + can_sleep=true; + + PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_direct_state_changed"); +} + +RigidBody::~RigidBody() { + + if (contact_monitor) + memdelete( contact_monitor ); + + + +} + |