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-rw-r--r--scene/3d/physics_body.cpp741
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diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
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+/*************************************************************************/
+/* physics_body.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "physics_body.h"
+#include "scene/scene_string_names.h"
+
+void PhysicsBody::_notification(int p_what) {
+
+/*
+ switch(p_what) {
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
+
+ } break;
+ }
+ */
+}
+
+PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : CollisionObject( PhysicsServer::get_singleton()->body_create(p_mode), false) {
+
+
+
+}
+
+void StaticBody::set_constant_linear_velocity(const Vector3& p_vel) {
+
+ constant_linear_velocity=p_vel;
+ PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_LINEAR_VELOCITY,constant_linear_velocity);
+
+}
+
+void StaticBody::set_constant_angular_velocity(const Vector3& p_vel) {
+
+ constant_angular_velocity=p_vel;
+ PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_ANGULAR_VELOCITY,constant_angular_velocity);
+}
+
+Vector3 StaticBody::get_constant_linear_velocity() const {
+
+ return constant_linear_velocity;
+}
+Vector3 StaticBody::get_constant_angular_velocity() const {
+
+ return constant_angular_velocity;
+}
+
+
+void StaticBody::_state_notify(Object *p_object) {
+
+ if (!pre_xform)
+ return;
+
+ PhysicsDirectBodyState *p2d = (PhysicsDirectBodyState*)p_object;
+ setting=true;
+
+ Transform new_xform = p2d->get_transform();
+ *pre_xform=new_xform;
+ set_ignore_transform_notification(true);
+ set_global_transform(new_xform);
+ set_ignore_transform_notification(false);
+
+ setting=false;
+
+
+}
+
+void StaticBody::_update_xform() {
+
+ if (!pre_xform || !pending)
+ return;
+
+ setting=true;
+
+
+ Transform new_xform = get_global_transform(); //obtain the new one
+
+ //set_block_transform_notify(true);
+ set_ignore_transform_notification(true);
+ PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,*pre_xform); //then simulate motion!
+ set_global_transform(*pre_xform); //but restore state to previous one in both visual and physics
+ set_ignore_transform_notification(false);
+
+ PhysicsServer::get_singleton()->body_static_simulate_motion(get_rid(),new_xform); //then simulate motion!
+
+ setting=false;
+ pending=false;
+
+}
+
+void StaticBody::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ if (pre_xform)
+ *pre_xform = get_global_transform();
+ pending=false;
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ if (simulating_motion && !pending && is_inside_scene() && !setting && !get_scene()->is_editor_hint()) {
+
+ call_deferred(SceneStringNames::get_singleton()->_update_xform);
+ pending=true;
+ }
+
+ } break;
+ }
+
+
+}
+
+void StaticBody::set_simulate_motion(bool p_enable) {
+
+ if (p_enable==simulating_motion)
+ return;
+ simulating_motion=p_enable;
+
+ if (p_enable) {
+ pre_xform = memnew( Transform );
+ if (is_inside_scene())
+ *pre_xform=get_transform();
+// query = PhysicsServer::get_singleton()->query_create(this,"_state_notify",Variant());
+ // PhysicsServer::get_singleton()->query_body_direct_state(query,get_rid());
+ PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_state_notify");
+
+ } else {
+ memdelete( pre_xform );
+ pre_xform=NULL;
+ PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),NULL,StringName());
+ pending=false;
+ }
+}
+
+bool StaticBody::is_simulating_motion() const {
+
+ return simulating_motion;
+}
+
+void StaticBody::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_simulate_motion","enabled"),&StaticBody::set_simulate_motion);
+ ObjectTypeDB::bind_method(_MD("is_simulating_motion"),&StaticBody::is_simulating_motion);
+ ObjectTypeDB::bind_method(_MD("_update_xform"),&StaticBody::_update_xform);
+ ObjectTypeDB::bind_method(_MD("_state_notify"),&StaticBody::_state_notify);
+ ObjectTypeDB::bind_method(_MD("set_constant_linear_velocity","vel"),&StaticBody::set_constant_linear_velocity);
+ ObjectTypeDB::bind_method(_MD("set_constant_angular_velocity","vel"),&StaticBody::set_constant_angular_velocity);
+ ObjectTypeDB::bind_method(_MD("get_constant_linear_velocity"),&StaticBody::get_constant_linear_velocity);
+ ObjectTypeDB::bind_method(_MD("get_constant_angular_velocity"),&StaticBody::get_constant_angular_velocity);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"simulate_motion"),_SCS("set_simulate_motion"),_SCS("is_simulating_motion"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"constant_linear_velocity"),_SCS("set_constant_linear_velocity"),_SCS("get_constant_linear_velocity"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"constant_angular_velocity"),_SCS("set_constant_angular_velocity"),_SCS("get_constant_angular_velocity"));
+}
+
+StaticBody::StaticBody() : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
+
+ simulating_motion=false;
+ pre_xform=NULL;
+ setting=false;
+ pending=false;
+ //constant_angular_velocity=0;
+
+}
+
+StaticBody::~StaticBody() {
+
+ if (pre_xform)
+ memdelete(pre_xform);
+ //if (query.is_valid())
+ // PhysicsServer::get_singleton()->free(query);
+}
+
+
+
+
+void RigidBody::_body_enter_scene(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_FAIL_COND(!node);
+
+ Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(E->get().in_scene);
+
+ E->get().in_scene=true;
+ emit_signal(SceneStringNames::get_singleton()->body_enter,node);
+
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape);
+ }
+
+}
+
+void RigidBody::_body_exit_scene(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_FAIL_COND(!node);
+ Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(!E->get().in_scene);
+ E->get().in_scene=false;
+ emit_signal(SceneStringNames::get_singleton()->body_exit,node);
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape);
+ }
+}
+
+void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,int p_local_shape) {
+
+ bool body_in = p_status==1;
+ ObjectID objid=p_instance;
+
+ Object *obj = ObjectDB::get_instance(objid);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+
+ Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(objid);
+
+ ERR_FAIL_COND(!body_in && !E);
+
+ if (body_in) {
+ if (!E) {
+
+ E = contact_monitor->body_map.insert(objid,BodyState());
+ E->get().rc=0;
+ E->get().in_scene=node && node->is_inside_scene();
+ if (node) {
+ node->connect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene,make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene,make_binds(objid));
+ if (E->get().in_scene) {
+ emit_signal(SceneStringNames::get_singleton()->body_enter,node);
+ }
+ }
+
+ }
+ E->get().rc++;
+ if (node)
+ E->get().shapes.insert(ShapePair(p_body_shape,p_local_shape));
+
+
+ if (E->get().in_scene) {
+ emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_local_shape);
+ }
+
+ } else {
+
+ E->get().rc--;
+
+ if (node)
+ E->get().shapes.erase(ShapePair(p_body_shape,p_local_shape));
+
+ if (E->get().rc==0) {
+
+ if (node) {
+ node->disconnect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene);
+ node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene);
+ if (E->get().in_scene)
+ emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
+
+ }
+
+ contact_monitor->body_map.erase(E);
+ }
+ if (node && E->get().in_scene) {
+ emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_local_shape);
+ }
+
+ }
+
+}
+
+
+struct _RigidBodyInOut {
+
+ ObjectID id;
+ int shape;
+ int local_shape;
+};
+
+void RigidBody::_direct_state_changed(Object *p_state) {
+
+ //eh.. fuck
+#ifdef DEBUG_ENABLED
+
+ state=p_state->cast_to<PhysicsDirectBodyState>();
+#else
+ state=(PhysicsDirectBodyState*)p_state; //trust it
+#endif
+
+ if (contact_monitor) {
+
+ //untag all
+ int rc=0;
+ for( Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
+
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ E->get().shapes[i].tagged=false;
+ rc++;
+ }
+ }
+
+ _RigidBodyInOut *toadd=(_RigidBodyInOut*)alloca(state->get_contact_count()*sizeof(_RigidBodyInOut));
+ int toadd_count=0;//state->get_contact_count();
+ RigidBody_RemoveAction *toremove=(RigidBody_RemoveAction*)alloca(rc*sizeof(RigidBody_RemoveAction));
+ int toremove_count=0;
+
+ //put the ones to add
+
+ for(int i=0;i<state->get_contact_count();i++) {
+
+ ObjectID obj = state->get_contact_collider_id(i);
+ int local_shape = state->get_contact_local_shape(i);
+ int shape = state->get_contact_collider_shape(i);
+ toadd[i].local_shape=local_shape;
+ toadd[i].id=obj;
+ toadd[i].shape=shape;
+
+ bool found=false;
+
+ Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
+ if (!E) {
+ toadd_count++;
+ continue;
+ }
+
+ ShapePair sp( shape,local_shape );
+ int idx = E->get().shapes.find(sp);
+ if (idx==-1) {
+
+ toadd_count++;
+ continue;
+ }
+
+ E->get().shapes[idx].tagged=true;
+ }
+
+ //put the ones to remove
+
+ for( Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
+
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ if (!E->get().shapes[i].tagged) {
+
+ toremove[toremove_count].body_id=E->key();
+ toremove[toremove_count].pair=E->get().shapes[i];
+ toremove_count++;
+ }
+ }
+ }
+
+
+ //process remotions
+
+ for(int i=0;i<toremove_count;i++) {
+
+ _body_inout(0,toremove[i].body_id,toremove[i].pair.body_shape,toremove[i].pair.local_shape);
+ }
+
+ //process aditions
+
+ for(int i=0;i<toadd_count;i++) {
+
+ _body_inout(1,toadd[i].id,toadd[i].shape,toadd[i].local_shape);
+ }
+
+ }
+
+ set_ignore_transform_notification(true);
+ set_global_transform(state->get_transform());
+ linear_velocity=state->get_linear_velocity();
+ angular_velocity=state->get_angular_velocity();
+ active=!state->is_sleeping();
+ if (get_script_instance())
+ get_script_instance()->call("_integrate_forces",state);
+ set_ignore_transform_notification(false);
+
+ state=NULL;
+}
+
+void RigidBody::_notification(int p_what) {
+
+
+}
+
+void RigidBody::set_mode(Mode p_mode) {
+
+ mode=p_mode;
+ switch(p_mode) {
+
+ case MODE_RIGID: {
+
+ PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_RIGID);
+ } break;
+ case MODE_STATIC: {
+
+ PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC);
+
+ } break;
+ case MODE_CHARACTER: {
+ PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_CHARACTER);
+
+ } break;
+ case MODE_STATIC_ACTIVE: {
+
+ PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC_ACTIVE);
+ } break;
+
+ }
+}
+
+RigidBody::Mode RigidBody::get_mode() const{
+
+ return mode;
+}
+
+void RigidBody::set_mass(real_t p_mass){
+
+ ERR_FAIL_COND(p_mass<=0);
+ mass=p_mass;
+ _change_notify("mass");
+ _change_notify("weight");
+ PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_MASS,mass);
+
+}
+real_t RigidBody::get_mass() const{
+
+ return mass;
+}
+
+void RigidBody::set_weight(real_t p_weight){
+
+ set_mass(p_weight/9.8);
+}
+real_t RigidBody::get_weight() const{
+
+ return mass*9.8;
+}
+
+
+void RigidBody::set_friction(real_t p_friction){
+
+ ERR_FAIL_COND(p_friction<0 || p_friction>1);
+
+ friction=p_friction;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_FRICTION,friction);
+
+}
+real_t RigidBody::get_friction() const{
+
+ return friction;
+}
+
+void RigidBody::set_bounce(real_t p_bounce){
+
+ ERR_FAIL_COND(p_bounce<0 || p_bounce>1);
+
+ bounce=p_bounce;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_BOUNCE,bounce);
+
+}
+real_t RigidBody::get_bounce() const{
+
+ return bounce;
+}
+
+void RigidBody::set_axis_velocity(const Vector3& p_axis) {
+
+ Vector3 v = state? state->get_linear_velocity() : linear_velocity;
+ Vector3 axis = p_axis.normalized();
+ v-=axis*axis.dot(v);
+ v+=p_axis;
+ if (state) {
+ set_linear_velocity(v);
+ } else {
+ PhysicsServer::get_singleton()->body_set_axis_velocity(get_rid(),p_axis);
+ linear_velocity=v;
+ }
+}
+
+void RigidBody::set_linear_velocity(const Vector3& p_velocity){
+
+ linear_velocity=p_velocity;
+ if (state)
+ state->set_linear_velocity(linear_velocity);
+ else
+ PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_LINEAR_VELOCITY,linear_velocity);
+
+}
+
+Vector3 RigidBody::get_linear_velocity() const{
+
+ return linear_velocity;
+}
+
+void RigidBody::set_angular_velocity(const Vector3& p_velocity){
+
+ angular_velocity=p_velocity;
+ if (state)
+ state->set_angular_velocity(angular_velocity);
+ else
+ PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_ANGULAR_VELOCITY,angular_velocity);
+}
+Vector3 RigidBody::get_angular_velocity() const{
+
+ return angular_velocity;
+}
+
+void RigidBody::set_use_custom_integrator(bool p_enable){
+
+ if (custom_integrator==p_enable)
+ return;
+
+ custom_integrator=p_enable;
+ PhysicsServer::get_singleton()->body_set_omit_force_integration(get_rid(),p_enable);
+
+
+}
+bool RigidBody::is_using_custom_integrator(){
+
+ return custom_integrator;
+}
+
+void RigidBody::set_active(bool p_active) {
+
+ active=p_active;
+ PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_SLEEPING,!active);
+
+}
+
+void RigidBody::set_can_sleep(bool p_active) {
+
+ can_sleep=p_active;
+ PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_CAN_SLEEP,p_active);
+}
+
+bool RigidBody::is_able_to_sleep() const {
+
+ return can_sleep;
+}
+
+bool RigidBody::is_active() const {
+
+ return active;
+}
+
+void RigidBody::set_max_contacts_reported(int p_amount) {
+
+ max_contacts_reported=p_amount;
+ PhysicsServer::get_singleton()->body_set_max_contacts_reported(get_rid(),p_amount);
+}
+
+int RigidBody::get_max_contacts_reported() const{
+
+ return max_contacts_reported;
+}
+
+void RigidBody::apply_impulse(const Vector3& p_pos, const Vector3& p_impulse) {
+
+ PhysicsServer::get_singleton()->body_apply_impulse(get_rid(),p_pos,p_impulse);
+}
+
+void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
+
+ ccd=p_enable;
+ PhysicsServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(),p_enable);
+}
+
+bool RigidBody::is_using_continuous_collision_detection() const {
+
+
+ return ccd;
+}
+
+
+void RigidBody::set_contact_monitor(bool p_enabled) {
+
+ if (p_enabled==is_contact_monitor_enabled())
+ return;
+
+ if (!p_enabled) {
+
+ for(Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
+
+ //clean up mess
+ }
+
+ memdelete( contact_monitor );
+ contact_monitor=NULL;
+ } else {
+
+ contact_monitor = memnew( ContactMonitor );
+ }
+
+}
+
+bool RigidBody::is_contact_monitor_enabled() const {
+
+ return contact_monitor!=NULL;
+}
+
+
+
+void RigidBody::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_mode","mode"),&RigidBody::set_mode);
+ ObjectTypeDB::bind_method(_MD("get_mode"),&RigidBody::get_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_mass","mass"),&RigidBody::set_mass);
+ ObjectTypeDB::bind_method(_MD("get_mass"),&RigidBody::get_mass);
+
+ ObjectTypeDB::bind_method(_MD("set_weight","weight"),&RigidBody::set_weight);
+ ObjectTypeDB::bind_method(_MD("get_weight"),&RigidBody::get_weight);
+
+ ObjectTypeDB::bind_method(_MD("set_friction","friction"),&RigidBody::set_friction);
+ ObjectTypeDB::bind_method(_MD("get_friction"),&RigidBody::get_friction);
+
+ ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&RigidBody::set_bounce);
+ ObjectTypeDB::bind_method(_MD("get_bounce"),&RigidBody::get_bounce);
+
+ ObjectTypeDB::bind_method(_MD("set_linear_velocity","linear_velocity"),&RigidBody::set_linear_velocity);
+ ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&RigidBody::get_linear_velocity);
+
+ ObjectTypeDB::bind_method(_MD("set_angular_velocity","angular_velocity"),&RigidBody::set_angular_velocity);
+ ObjectTypeDB::bind_method(_MD("get_angular_velocity"),&RigidBody::get_angular_velocity);
+
+ ObjectTypeDB::bind_method(_MD("set_max_contacts_reported","amount"),&RigidBody::set_max_contacts_reported);
+ ObjectTypeDB::bind_method(_MD("get_max_contacts_reported"),&RigidBody::get_max_contacts_reported);
+
+ ObjectTypeDB::bind_method(_MD("set_use_custom_integrator","enable"),&RigidBody::set_use_custom_integrator);
+ ObjectTypeDB::bind_method(_MD("is_using_custom_integrator"),&RigidBody::is_using_custom_integrator);
+
+ ObjectTypeDB::bind_method(_MD("set_contact_monitor","enabled"),&RigidBody::set_contact_monitor);
+ ObjectTypeDB::bind_method(_MD("is_contact_monitor_enabled"),&RigidBody::is_contact_monitor_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_use_continuous_collision_detection","enable"),&RigidBody::set_use_continuous_collision_detection);
+ ObjectTypeDB::bind_method(_MD("is_using_continuous_collision_detection"),&RigidBody::is_using_continuous_collision_detection);
+
+ ObjectTypeDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody::set_axis_velocity);
+ ObjectTypeDB::bind_method(_MD("apply_impulse","pos","impulse"),&RigidBody::apply_impulse);
+
+ ObjectTypeDB::bind_method(_MD("set_active","active"),&RigidBody::set_active);
+ ObjectTypeDB::bind_method(_MD("is_active"),&RigidBody::is_active);
+
+ ObjectTypeDB::bind_method(_MD("set_can_sleep","able_to_sleep"),&RigidBody::set_can_sleep);
+ ObjectTypeDB::bind_method(_MD("is_able_to_sleep"),&RigidBody::is_able_to_sleep);
+
+ ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&RigidBody::_direct_state_changed);
+ ObjectTypeDB::bind_method(_MD("_body_enter_scene"),&RigidBody::_body_enter_scene);
+ ObjectTypeDB::bind_method(_MD("_body_exit_scene"),&RigidBody::_body_exit_scene);
+
+ BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState")));
+
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"contact_monitor"),_SCS("set_contact_monitor"),_SCS("is_contact_monitor_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),_SCS("set_active"),_SCS("is_active"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"can_sleep"),_SCS("set_can_sleep"),_SCS("is_able_to_sleep"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/linear"),_SCS("set_linear_velocity"),_SCS("get_linear_velocity"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/angular"),_SCS("set_angular_velocity"),_SCS("get_angular_velocity"));
+
+ ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
+ ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
+ ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
+ ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
+
+ BIND_CONSTANT( MODE_STATIC );
+ BIND_CONSTANT( MODE_STATIC_ACTIVE );
+ BIND_CONSTANT( MODE_RIGID );
+ BIND_CONSTANT( MODE_CHARACTER );
+}
+
+RigidBody::RigidBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
+
+ mode=MODE_RIGID;
+
+ bounce=0;
+ mass=1;
+ friction=1;
+ max_contacts_reported=0;
+ state=NULL;
+
+ //angular_velocity=0;
+ active=true;
+ ccd=false;
+
+ custom_integrator=false;
+ contact_monitor=NULL;
+ can_sleep=true;
+
+ PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_direct_state_changed");
+}
+
+RigidBody::~RigidBody() {
+
+ if (contact_monitor)
+ memdelete( contact_monitor );
+
+
+
+}
+