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author | Aaron Franke <arnfranke@yahoo.com> | 2020-12-05 16:01:27 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-12-05 17:56:47 -0500 |
commit | 1b348b3c17f76cc7af1a53b648f42e76e9102b26 (patch) | |
tree | e199803009bff5980c5fbe5a5a7e1a45b6884f2e /scene/3d/skeleton_3d.cpp | |
parent | 91fd6374eb313aa31008a6b90f067644ede3e02f (diff) | |
download | redot-engine-1b348b3c17f76cc7af1a53b648f42e76e9102b26.tar.gz |
Remove connect *_compat methods
Diffstat (limited to 'scene/3d/skeleton_3d.cpp')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 0ae1c0e3b6..4425af26f9 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -848,7 +848,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { skin_bindings.insert(skin_ref.operator->()); - skin->connect_compat("changed", skin_ref.operator->(), "_skin_changed"); + skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed")); _make_dirty(); //skin needs to be updated, so update skeleton |