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authorSaracen <SaracenOne@gmail.com>2023-10-16 12:42:47 +0100
committerSaracen <SaracenOne@gmail.com>2023-10-22 14:23:15 +0100
commit66ca317e2cdd23dd5da1a74f290ca891b447737e (patch)
treec5d999f17dac56ab32b04016c23be01c4cbf0808 /scene/debugger
parent1ab77f410e5a21dbedb019cdbf723470459e5dbe (diff)
downloadredot-engine-66ca317e2cdd23dd5da1a74f290ca891b447737e.tar.gz
Display multiplayer authority ID in remote debugger
Diffstat (limited to 'scene/debugger')
-rw-r--r--scene/debugger/scene_debugger.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 4b097412d6..79cd1056dd 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -336,6 +336,12 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
}
if (Node *node = Object::cast_to<Node>(obj)) {
+ // For debugging multiplayer.
+ {
+ PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY);
+ properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority()));
+ }
+
// Add specialized NodePath info (if inside tree).
if (node->is_inside_tree()) {
PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));