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authorJuan Linietsky <reduzio@gmail.com>2017-06-30 21:30:17 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-30 21:35:05 -0300
commit2a3e00c8c7e6f997b12864755a3df3b9bd3cca05 (patch)
tree807a72e686f76fcf44ecd5fb2e6834545d98b38f /scene/gui/graph_edit.h
parente2e73ec906d0671c870ff64eefd15dfc86abaaec (diff)
downloadredot-engine-2a3e00c8c7e6f997b12864755a3df3b9bd3cca05.tar.gz
-Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
Diffstat (limited to 'scene/gui/graph_edit.h')
-rw-r--r--scene/gui/graph_edit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 22d053d312..e908829d5f 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -110,7 +110,7 @@ private:
bool awaiting_scroll_offset_update;
List<Connection> connections;
- void _bake_segment2d(CanvasItem *p_where, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const;
+ void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const;
void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color);