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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/gui/texture_button.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/gui/texture_button.cpp')
-rw-r--r--scene/gui/texture_button.cpp211
1 files changed, 211 insertions, 0 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
new file mode 100644
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+++ b/scene/gui/texture_button.cpp
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+/*************************************************************************/
+/* texture_button.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "texture_button.h"
+
+
+Size2 TextureButton::get_minimum_size() const {
+
+ if (normal.is_null()) {
+ if (pressed.is_null()) {
+ if (hover.is_null())
+ if (click_mask.is_null())
+ return Size2();
+ else
+ return click_mask->get_size();
+ else
+ return hover->get_size();
+ } else
+ return pressed->get_size();
+
+ } else
+ return normal->get_size();
+}
+
+
+bool TextureButton::has_point(const Point2& p_point) const {
+
+ if (click_mask.is_valid()) {
+
+ Point2i p =p_point;
+ if (p.x<0 || p.x>=click_mask->get_size().width || p.y<0 || p.y>=click_mask->get_size().height)
+ return false;
+
+ return click_mask->get_bit(p);
+ }
+
+ return Control::has_point(p_point);
+}
+
+void TextureButton::_notification(int p_what) {
+
+ switch( p_what ) {
+
+ case NOTIFICATION_DRAW: {
+ RID canvas_item = get_canvas_item();
+ DrawMode draw_mode = get_draw_mode();
+// if (normal.is_null())
+// break;
+ switch (draw_mode) {
+ case DRAW_NORMAL: {
+
+ if (normal.is_valid())
+ normal->draw(canvas_item,Point2());
+ } break;
+ case DRAW_PRESSED: {
+
+ if (pressed.is_null()) {
+ if (hover.is_null()) {
+ if (normal.is_valid())
+ normal->draw(canvas_item,Point2());
+ } else
+ hover->draw(canvas_item,Point2());
+
+ } else
+ pressed->draw(canvas_item,Point2());
+ } break;
+ case DRAW_HOVER: {
+
+ if (hover.is_null()) {
+ if (pressed.is_valid() && is_pressed())
+ pressed->draw(canvas_item,Point2());
+ else if (normal.is_valid())
+ normal->draw(canvas_item,Point2());
+ } else
+ hover->draw(canvas_item,Point2());
+ } break;
+ case DRAW_DISABLED: {
+
+ if (disabled.is_null()) {
+ if (normal.is_valid())
+ normal->draw(canvas_item,Point2());
+ } else
+ disabled->draw(canvas_item,Point2());
+ } break;
+ }
+ if (has_focus() && focused.is_valid()) {
+
+ focused->draw(canvas_item, Point2());
+ };
+
+ } break;
+ }
+}
+
+void TextureButton::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_normal_texture","texture:Texture"),&TextureButton::set_normal_texture);
+ ObjectTypeDB::bind_method(_MD("set_pressed_texture","texture:Texture"),&TextureButton::set_pressed_texture);
+ ObjectTypeDB::bind_method(_MD("set_hover_texture","texture:Texture"),&TextureButton::set_hover_texture);
+ ObjectTypeDB::bind_method(_MD("set_disabled_texture","texture:Texture"),&TextureButton::set_disabled_texture);
+ ObjectTypeDB::bind_method(_MD("set_focused_texture","texture:Texture"),&TextureButton::set_focused_texture);
+ ObjectTypeDB::bind_method(_MD("set_click_mask","mask:BitMap"),&TextureButton::set_click_mask);
+
+ ObjectTypeDB::bind_method(_MD("get_normal_texture:Texture"),&TextureButton::get_normal_texture);
+ ObjectTypeDB::bind_method(_MD("get_pressed_texture:Texture"),&TextureButton::get_pressed_texture);
+ ObjectTypeDB::bind_method(_MD("get_hover_texture:Texture"),&TextureButton::get_hover_texture);
+ ObjectTypeDB::bind_method(_MD("get_disabled_texture:Texture"),&TextureButton::get_disabled_texture);
+ ObjectTypeDB::bind_method(_MD("get_focused_texture:Texture"),&TextureButton::get_focused_texture);
+ ObjectTypeDB::bind_method(_MD("get_click_mask:BitMap"),&TextureButton::get_click_mask);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_normal_texture"), _SCS("get_normal_texture"));
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_pressed_texture"), _SCS("get_pressed_texture"));
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/hover",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_hover_texture"), _SCS("get_hover_texture"));
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/disabled",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_disabled_texture"), _SCS("get_disabled_texture"));
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_focused_texture"), _SCS("get_focused_texture"));
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), _SCS("set_click_mask"), _SCS("get_click_mask")) ;
+
+}
+
+
+void TextureButton::set_normal_texture(const Ref<Texture>& p_normal) {
+
+ normal=p_normal;
+ update();
+ minimum_size_changed();
+
+}
+
+void TextureButton::set_pressed_texture(const Ref<Texture>& p_pressed) {
+
+ pressed=p_pressed;
+ update();
+
+}
+void TextureButton::set_hover_texture(const Ref<Texture>& p_hover) {
+
+ hover=p_hover;
+ update();
+
+}
+void TextureButton::set_disabled_texture(const Ref<Texture>& p_disabled) {
+
+ disabled=p_disabled;
+ update();
+
+}
+void TextureButton::set_click_mask(const Ref<BitMap>& p_click_mask) {
+
+ click_mask=p_click_mask;
+ update();
+}
+
+Ref<Texture> TextureButton::get_normal_texture() const {
+
+ return normal;
+}
+Ref<Texture> TextureButton::get_pressed_texture() const {
+
+ return pressed;
+}
+Ref<Texture> TextureButton::get_hover_texture() const {
+
+ return hover;
+}
+Ref<Texture> TextureButton::get_disabled_texture() const {
+
+ return disabled;
+}
+Ref<BitMap> TextureButton::get_click_mask() const {
+
+ return click_mask;
+}
+
+Ref<Texture> TextureButton::get_focused_texture() const {
+
+ return focused;
+};
+
+void TextureButton::set_focused_texture(const Ref<Texture>& p_focused) {
+
+ focused = p_focused;
+};
+
+
+TextureButton::TextureButton() {
+}