diff options
Diffstat (limited to 'scene/gui/texture_button.cpp')
-rw-r--r-- | scene/gui/texture_button.cpp | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp new file mode 100644 index 0000000000..7954ac65df --- /dev/null +++ b/scene/gui/texture_button.cpp @@ -0,0 +1,211 @@ +/*************************************************************************/ +/* texture_button.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "texture_button.h" + + +Size2 TextureButton::get_minimum_size() const { + + if (normal.is_null()) { + if (pressed.is_null()) { + if (hover.is_null()) + if (click_mask.is_null()) + return Size2(); + else + return click_mask->get_size(); + else + return hover->get_size(); + } else + return pressed->get_size(); + + } else + return normal->get_size(); +} + + +bool TextureButton::has_point(const Point2& p_point) const { + + if (click_mask.is_valid()) { + + Point2i p =p_point; + if (p.x<0 || p.x>=click_mask->get_size().width || p.y<0 || p.y>=click_mask->get_size().height) + return false; + + return click_mask->get_bit(p); + } + + return Control::has_point(p_point); +} + +void TextureButton::_notification(int p_what) { + + switch( p_what ) { + + case NOTIFICATION_DRAW: { + RID canvas_item = get_canvas_item(); + DrawMode draw_mode = get_draw_mode(); +// if (normal.is_null()) +// break; + switch (draw_mode) { + case DRAW_NORMAL: { + + if (normal.is_valid()) + normal->draw(canvas_item,Point2()); + } break; + case DRAW_PRESSED: { + + if (pressed.is_null()) { + if (hover.is_null()) { + if (normal.is_valid()) + normal->draw(canvas_item,Point2()); + } else + hover->draw(canvas_item,Point2()); + + } else + pressed->draw(canvas_item,Point2()); + } break; + case DRAW_HOVER: { + + if (hover.is_null()) { + if (pressed.is_valid() && is_pressed()) + pressed->draw(canvas_item,Point2()); + else if (normal.is_valid()) + normal->draw(canvas_item,Point2()); + } else + hover->draw(canvas_item,Point2()); + } break; + case DRAW_DISABLED: { + + if (disabled.is_null()) { + if (normal.is_valid()) + normal->draw(canvas_item,Point2()); + } else + disabled->draw(canvas_item,Point2()); + } break; + } + if (has_focus() && focused.is_valid()) { + + focused->draw(canvas_item, Point2()); + }; + + } break; + } +} + +void TextureButton::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_normal_texture","texture:Texture"),&TextureButton::set_normal_texture); + ObjectTypeDB::bind_method(_MD("set_pressed_texture","texture:Texture"),&TextureButton::set_pressed_texture); + ObjectTypeDB::bind_method(_MD("set_hover_texture","texture:Texture"),&TextureButton::set_hover_texture); + ObjectTypeDB::bind_method(_MD("set_disabled_texture","texture:Texture"),&TextureButton::set_disabled_texture); + ObjectTypeDB::bind_method(_MD("set_focused_texture","texture:Texture"),&TextureButton::set_focused_texture); + ObjectTypeDB::bind_method(_MD("set_click_mask","mask:BitMap"),&TextureButton::set_click_mask); + + ObjectTypeDB::bind_method(_MD("get_normal_texture:Texture"),&TextureButton::get_normal_texture); + ObjectTypeDB::bind_method(_MD("get_pressed_texture:Texture"),&TextureButton::get_pressed_texture); + ObjectTypeDB::bind_method(_MD("get_hover_texture:Texture"),&TextureButton::get_hover_texture); + ObjectTypeDB::bind_method(_MD("get_disabled_texture:Texture"),&TextureButton::get_disabled_texture); + ObjectTypeDB::bind_method(_MD("get_focused_texture:Texture"),&TextureButton::get_focused_texture); + ObjectTypeDB::bind_method(_MD("get_click_mask:BitMap"),&TextureButton::get_click_mask); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_normal_texture"), _SCS("get_normal_texture")); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_pressed_texture"), _SCS("get_pressed_texture")); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/hover",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_hover_texture"), _SCS("get_hover_texture")); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/disabled",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_disabled_texture"), _SCS("get_disabled_texture")); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_focused_texture"), _SCS("get_focused_texture")); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), _SCS("set_click_mask"), _SCS("get_click_mask")) ; + +} + + +void TextureButton::set_normal_texture(const Ref<Texture>& p_normal) { + + normal=p_normal; + update(); + minimum_size_changed(); + +} + +void TextureButton::set_pressed_texture(const Ref<Texture>& p_pressed) { + + pressed=p_pressed; + update(); + +} +void TextureButton::set_hover_texture(const Ref<Texture>& p_hover) { + + hover=p_hover; + update(); + +} +void TextureButton::set_disabled_texture(const Ref<Texture>& p_disabled) { + + disabled=p_disabled; + update(); + +} +void TextureButton::set_click_mask(const Ref<BitMap>& p_click_mask) { + + click_mask=p_click_mask; + update(); +} + +Ref<Texture> TextureButton::get_normal_texture() const { + + return normal; +} +Ref<Texture> TextureButton::get_pressed_texture() const { + + return pressed; +} +Ref<Texture> TextureButton::get_hover_texture() const { + + return hover; +} +Ref<Texture> TextureButton::get_disabled_texture() const { + + return disabled; +} +Ref<BitMap> TextureButton::get_click_mask() const { + + return click_mask; +} + +Ref<Texture> TextureButton::get_focused_texture() const { + + return focused; +}; + +void TextureButton::set_focused_texture(const Ref<Texture>& p_focused) { + + focused = p_focused; +}; + + +TextureButton::TextureButton() { +} |