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authorA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-03-03 12:49:08 +0100
committerA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-03-20 13:47:42 +0100
commit79ba22a73f238ebd110fc5f3744c3c12a9a59475 (patch)
treeff5d57ddb759c04297aa6482cdc389ca8bc0c2cf /scene/gui/texture_button.cpp
parentfe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff)
downloadredot-engine-79ba22a73f238ebd110fc5f3744c3c12a9a59475.tar.gz
Use `Vector*` component-wise `min/max/clamp` functions where applicable
Diffstat (limited to 'scene/gui/texture_button.cpp')
-rw-r--r--scene/gui/texture_button.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index dcbb25c41d..0b197c8c02 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -103,8 +103,8 @@ bool TextureButton::has_point(const Point2 &p_point) const {
point *= scale;
// finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size
- rect.position = Point2(MAX(0, _texture_region.position.x), MAX(0, _texture_region.position.y));
- rect.size = Size2(MIN(mask_size.x, _texture_region.size.x), MIN(mask_size.y, _texture_region.size.y));
+ rect.position = Point2().max(_texture_region.position);
+ rect.size = mask_size.min(_texture_region.size);
}
if (!rect.has_point(point)) {