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author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2023-05-30 15:32:04 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-30 15:32:04 +0200 |
commit | faa73c9fcbe3d55fc738962effc9dc40fb83b687 (patch) | |
tree | 1d5eeb703c3893af62d2d4340a4bdd70e9bff793 /scene/resources/shader_include.cpp | |
parent | 3a895eafc0839c44f12843edf8fed60a01433968 (diff) | |
parent | 67038471ffdaf91d8385c9324698e99443c72056 (diff) | |
download | redot-engine-faa73c9fcbe3d55fc738962effc9dc40fb83b687.tar.gz |
Merge pull request #77608 from bitsawer/fix_cyclic_includes
Fix shader preprocessor cyclic include handling
Diffstat (limited to 'scene/resources/shader_include.cpp')
-rw-r--r-- | scene/resources/shader_include.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp index 68137cbec0..6e9c64d34b 100644 --- a/scene/resources/shader_include.cpp +++ b/scene/resources/shader_include.cpp @@ -37,10 +37,9 @@ void ShaderInclude::_dependency_changed() { } void ShaderInclude::set_code(const String &p_code) { - HashSet<Ref<ShaderInclude>> new_dependencies; code = p_code; - for (Ref<ShaderInclude> E : dependencies) { + for (const Ref<ShaderInclude> &E : dependencies) { E->disconnect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed)); } @@ -51,14 +50,16 @@ void ShaderInclude::set_code(const String &p_code) { } String pp_code; + HashSet<Ref<ShaderInclude>> new_dependencies; ShaderPreprocessor preprocessor; - preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_dependencies); + Error result = preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_dependencies); + if (result == OK) { + // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower) + dependencies = new_dependencies; + } } - // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower) - dependencies = new_dependencies; - - for (Ref<ShaderInclude> E : dependencies) { + for (const Ref<ShaderInclude> &E : dependencies) { E->connect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed)); } |