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authorThaddeus Crews <repiteo@outlook.com>2024-11-27 10:47:29 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-27 10:47:29 -0600
commited01f5f2aa8e5a4c7103417f78259c5c9d9471ff (patch)
treec07cc6c07b939c38742c67a318e3ec7db6dc6dfa /servers/rendering/renderer_rd/effects/debug_effects.cpp
parentce4674a0a5085746e4f4014fd6b3250248c0b52d (diff)
parent6d5ac8f7ef4a3ddaf50720ab473b9dffece21674 (diff)
downloadredot-engine-ed01f5f2aa8e5a4c7103417f78259c5c9d9471ff.tar.gz
Merge pull request #98670 from DarioSamo/rd-transient-targets
Automatically resolve initial and final action for draw lists.
Diffstat (limited to 'servers/rendering/renderer_rd/effects/debug_effects.cpp')
-rw-r--r--servers/rendering/renderer_rd/effects/debug_effects.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.cpp b/servers/rendering/renderer_rd/effects/debug_effects.cpp
index 04afaf63d7..ac06f28f4c 100644
--- a/servers/rendering/renderer_rd/effects/debug_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/debug_effects.cpp
@@ -282,7 +282,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
// And draw our frustum.
RD::FramebufferFormatID fb_format_id = RD::get_singleton()->framebuffer_get_format(p_dest_fb);
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect);
RID pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline);
@@ -326,7 +326,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
rect.size.x *= atlas_rect_norm.size.x;
rect.size.y *= atlas_rect_norm.size.y;
- draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect);
+ draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect);
pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline);
@@ -351,7 +351,7 @@ void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_depth, RID p_dest_f
RD::Uniform u_source_velocity(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_velocity }));
RD::Uniform u_source_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_depth }));
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, motion_vectors.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_fb), false, RD::get_singleton()->draw_list_get_current_pass()));
Projection correction;