diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects/debug_effects.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/effects/debug_effects.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.cpp b/servers/rendering/renderer_rd/effects/debug_effects.cpp index 04afaf63d7..ac06f28f4c 100644 --- a/servers/rendering/renderer_rd/effects/debug_effects.cpp +++ b/servers/rendering/renderer_rd/effects/debug_effects.cpp @@ -282,7 +282,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj // And draw our frustum. RD::FramebufferFormatID fb_format_id = RD::get_singleton()->framebuffer_get_format(p_dest_fb); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect); + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect); RID pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline); @@ -326,7 +326,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj rect.size.x *= atlas_rect_norm.size.x; rect.size.y *= atlas_rect_norm.size.y; - draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect); + draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect); pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline); @@ -351,7 +351,7 @@ void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_depth, RID p_dest_f RD::Uniform u_source_velocity(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_velocity })); RD::Uniform u_source_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_depth })); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD); + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, motion_vectors.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_fb), false, RD::get_singleton()->draw_list_get_current_pass())); Projection correction; |