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author | Rémi Verschelde <remi@verschelde.fr> | 2020-12-19 00:13:29 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-19 00:13:29 +0100 |
commit | bd0dc4d4dde5aa520b143ec95eff18d9f9928466 (patch) | |
tree | 6549dc6957031fdda4a5991d276f47c207782851 /servers/rendering/renderer_rd/renderer_scene_render_forward.cpp | |
parent | 7ad29ed64e850fd43ba7ceb1cfaab4e015ef7b97 (diff) | |
parent | 7bf90c7888faf3bdb472eed9172c0fbff376bf54 (diff) | |
download | redot-engine-bd0dc4d4dde5aa520b143ec95eff18d9f9928466.tar.gz |
Merge pull request #44506 from reduz/improve-shadow-rendering
Improved shadow rendering efficiency
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_forward.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_forward.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index 123be779ef..8d32e72933 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -2718,7 +2718,7 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed uniforms.push_back(u); } - sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); + sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET); return sdfgi_pass_uniform_set; } @@ -2909,6 +2909,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor actions.renames["DIFFUSE_LIGHT"] = "diffuse_light"; actions.renames["SPECULAR_LIGHT"] = "specular_light"; + actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n"; actions.usage_defines["BINORMAL"] = "@TANGENT"; actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n"; |