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authorRémi Verschelde <remi@verschelde.fr>2022-01-03 17:43:05 +0100
committerGitHub <noreply@github.com>2022-01-03 17:43:05 +0100
commitde066d56a2304b51d8a36e175c565bb7f7f1b11b (patch)
tree4796f639af298ce3744bee4e478aa6347a37f9e1 /servers/rendering/renderer_rd/renderer_storage_rd.cpp
parent1032c2c434ec882905b1ab2426d8ce3043dd6958 (diff)
parentfd9c92d4ab32a908a69f6f7fadf65d77c43a6b54 (diff)
downloadredot-engine-de066d56a2304b51d8a36e175c565bb7f7f1b11b.tar.gz
Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
Add a shader warning when the uniform buffer limit is exceeded
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index cca2917728..5e9b66ed1f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2655,13 +2655,13 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
uint32_t size = 0U;
// The following code enforces a 16-byte alignment of uniform arrays.
if (E.value.array_size > 0) {
- size = ShaderLanguage::get_type_size(E.value.type) * E.value.array_size;
+ size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
int m = (16 * E.value.array_size);
if ((size % m) != 0U) {
size += m - (size % m);
}
} else {
- size = ShaderLanguage::get_type_size(E.value.type);
+ size = ShaderLanguage::get_datatype_size(E.value.type);
}
ERR_CONTINUE(offset + size > p_buffer_size);
#endif