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author | Rémi Verschelde <remi@verschelde.fr> | 2022-01-03 17:43:05 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-03 17:43:05 +0100 |
commit | de066d56a2304b51d8a36e175c565bb7f7f1b11b (patch) | |
tree | 4796f639af298ce3744bee4e478aa6347a37f9e1 /servers/rendering/renderer_rd/renderer_storage_rd.cpp | |
parent | 1032c2c434ec882905b1ab2426d8ce3043dd6958 (diff) | |
parent | fd9c92d4ab32a908a69f6f7fadf65d77c43a6b54 (diff) | |
download | redot-engine-de066d56a2304b51d8a36e175c565bb7f7f1b11b.tar.gz |
Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
Add a shader warning when the uniform buffer limit is exceeded
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index cca2917728..5e9b66ed1f 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -2655,13 +2655,13 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName uint32_t size = 0U; // The following code enforces a 16-byte alignment of uniform arrays. if (E.value.array_size > 0) { - size = ShaderLanguage::get_type_size(E.value.type) * E.value.array_size; + size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size; int m = (16 * E.value.array_size); if ((size % m) != 0U) { size += m - (size % m); } } else { - size = ShaderLanguage::get_type_size(E.value.type); + size = ShaderLanguage::get_datatype_size(E.value.type); } ERR_CONTINUE(offset + size > p_buffer_size); #endif |