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authorThaddeus Crews <repiteo@outlook.com>2024-11-04 21:52:07 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-04 21:52:07 -0600
commit88d9903f6d94ad3303247f9f53b37668c9b6057f (patch)
treeacc9f00863d68afa6e6480ef74473b36e94d6d08 /servers/rendering/renderer_rd/storage_rd
parent2450dee1bc1495daa2b7bdf06c7b3ddfbf8007e1 (diff)
parent1d141ab32a0e4d200e9f76af9725780772f96ce9 (diff)
downloadredot-engine-88d9903f6d94ad3303247f9f53b37668c9b6057f.tar.gz
Merge pull request #86138 from EnlightenedOne/master
Fix Frustum Sky projection translation logic shearing
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
index 4a70482d72..59671c3a13 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
@@ -51,6 +51,7 @@ public:
float taa_frame_count = 0.0f;
uint32_t camera_visible_layers;
bool cam_orthogonal = false;
+ bool cam_frustum = false;
bool flip_y = false;
// For billboards to cast correct shadows.