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authorThaddeus Crews <repiteo@outlook.com>2024-11-04 21:52:07 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-04 21:52:07 -0600
commit88d9903f6d94ad3303247f9f53b37668c9b6057f (patch)
treeacc9f00863d68afa6e6480ef74473b36e94d6d08 /servers
parent2450dee1bc1495daa2b7bdf06c7b3ddfbf8007e1 (diff)
parent1d141ab32a0e4d200e9f76af9725780772f96ce9 (diff)
downloadredot-engine-88d9903f6d94ad3303247f9f53b37668c9b6057f.tar.gz
Merge pull request #86138 from EnlightenedOne/master
Fix Frustum Sky projection translation logic shearing
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp8
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp8
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h1
-rw-r--r--servers/rendering/renderer_scene_cull.cpp12
-rw-r--r--servers/rendering/renderer_scene_render.cpp6
-rw-r--r--servers/rendering/renderer_scene_render.h5
7 files changed, 30 insertions, 11 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index e9c5de9daf..eb73a9d7e6 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1965,7 +1965,13 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, Vector2(0.0f, 0.0f), this);
} else {
- sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, p_render_data->scene_data->taa_jitter, this);
+ Projection projection = p_render_data->scene_data->cam_projection;
+ if (p_render_data->scene_data->cam_frustum) {
+ // Sky is drawn upside down, the frustum offset doesn't know the image is upside down so needs a flip.
+ projection[2].y = -projection[2].y;
+ }
+
+ sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, &projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, p_render_data->scene_data->taa_jitter, this);
}
sky_energy_multiplier *= bg_energy_multiplier;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 259f9bb1f9..5ad92bd211 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -981,7 +981,13 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, Vector2(0.0f, 0.0f), this);
} else {
- sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, p_render_data->scene_data->taa_jitter, this);
+ Projection projection = p_render_data->scene_data->cam_projection;
+ if (p_render_data->scene_data->cam_frustum) {
+ // Sky is drawn upside down, the frustum offset doesn't know the image is upside down so needs a flip.
+ projection[2].y = -projection[2].y;
+ }
+
+ sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, &projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, p_render_data->scene_data->taa_jitter, this);
}
sky_energy_multiplier *= bg_energy_multiplier;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index dc2605b670..4417f6832c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1130,6 +1130,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
scene_data.cam_transform = p_camera_data->main_transform;
scene_data.cam_projection = p_camera_data->main_projection;
scene_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ scene_data.cam_frustum = p_camera_data->is_frustum;
scene_data.camera_visible_layers = p_camera_data->visible_layers;
scene_data.taa_jitter = p_camera_data->taa_jitter;
scene_data.taa_frame_count = p_camera_data->taa_frame_count;
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
index 4a70482d72..59671c3a13 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
@@ -51,6 +51,7 @@ public:
float taa_frame_count = 0.0f;
uint32_t camera_visible_layers;
bool cam_orthogonal = false;
+ bool cam_frustum = false;
bool flip_y = false;
// For billboards to cast correct shadows.
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 45f980ab41..11ca7de44f 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2738,6 +2738,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
Projection projection;
bool vaspect = camera->vaspect;
bool is_orthogonal = false;
+ bool is_frustum = false;
switch (camera->type) {
case Camera::ORTHOGONAL: {
@@ -2766,10 +2767,11 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
camera->znear,
camera->zfar,
camera->vaspect);
+ is_frustum = true;
} break;
}
- camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter, taa_frame_count, camera->visible_layers);
+ camera_data.set_camera(transform, projection, is_orthogonal, is_frustum, vaspect, jitter, taa_frame_count, camera->visible_layers);
} else {
// Setup our camera for our XR interface.
// We can support multiple views here each with their own camera
@@ -2791,9 +2793,9 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
}
if (view_count == 1) {
- camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
+ camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
} else if (view_count == 2) {
- camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect);
+ camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect);
} else {
// this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
}
@@ -3641,7 +3643,7 @@ void RendererSceneCull::render_empty_scene(const Ref<RenderSceneBuffers> &p_rend
RENDER_TIMESTAMP("Render Empty 3D Scene");
RendererSceneRender::CameraData camera_data;
- camera_data.set_camera(Transform3D(), Projection(), true, false);
+ camera_data.set_camera(Transform3D(), Projection(), true, false, false);
scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), environment, RID(), compositor, p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
@@ -3719,7 +3721,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
RENDER_TIMESTAMP("Render ReflectionProbe, Step " + itos(p_step));
RendererSceneRender::CameraData camera_data;
- camera_data.set_camera(xform, cm, false, false);
+ camera_data.set_camera(xform, cm, false, false, false);
Ref<RenderSceneBuffers> render_buffers = RSG::light_storage->reflection_probe_atlas_get_render_buffers(scenario->reflection_atlas);
_render_scene(&camera_data, render_buffers, environment, RID(), RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows);
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index e3df6a1d7e..07259f73d2 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -33,9 +33,10 @@
/////////////////////////////////////////////////////////////////////////////
// CameraData
-void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, const uint32_t p_visible_layers) {
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, const uint32_t p_visible_layers) {
view_count = 1;
is_orthogonal = p_is_orthogonal;
+ is_frustum = p_is_frustum;
vaspect = p_vaspect;
main_transform = p_transform;
@@ -48,12 +49,13 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
taa_frame_count = p_taa_frame_count;
}
-void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
visible_layers = 0xFFFFFFFF;
view_count = p_view_count;
is_orthogonal = p_is_orthogonal;
+ is_frustum = p_is_frustum;
vaspect = p_vaspect;
Vector<Plane> planes[2];
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 2a32738e58..99418e0411 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -300,6 +300,7 @@ public:
// flags
uint32_t view_count;
bool is_orthogonal;
+ bool is_frustum;
uint32_t visible_layers;
bool vaspect;
@@ -312,8 +313,8 @@ public:
Vector2 taa_jitter;
float taa_frame_count = 0.0f;
- void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), float p_taa_frame_count = 0.0f, uint32_t p_visible_layers = 0xFFFFFFFF);
- void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect);
+ void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), float p_taa_frame_count = 0.0f, uint32_t p_visible_layers = 0xFFFFFFFF);
+ void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect);
};
virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_compositor, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0;