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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-29 00:10:41 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-29 00:11:50 +0100 |
commit | df09bc38cb02d34946f07f9f3d48a60a3c87a1b9 (patch) | |
tree | 3b859f112ff2d69b523bd5a21d67dcf87522d1b7 /servers/rendering_server.cpp | |
parent | 28174d531b7128f0281fc2b88da2f4962fd3513e (diff) | |
download | redot-engine-df09bc38cb02d34946f07f9f3d48a60a3c87a1b9.tar.gz |
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 23d3bf030f..75b77b3f81 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1963,7 +1963,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows); ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask); ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution); - ClassDB::bind_method(D_METHOD("reflection_probe_set_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_lod_threshold); + ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); |