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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-29 00:10:41 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-29 00:11:50 +0100
commitdf09bc38cb02d34946f07f9f3d48a60a3c87a1b9 (patch)
tree3b859f112ff2d69b523bd5a21d67dcf87522d1b7 /servers/rendering_server.cpp
parent28174d531b7128f0281fc2b88da2f4962fd3513e (diff)
downloadredot-engine-df09bc38cb02d34946f07f9f3d48a60a3c87a1b9.tar.gz
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 23d3bf030f..75b77b3f81 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1963,7 +1963,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_lod_threshold);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold);
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);