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author | Juan Linietsky <reduzio@gmail.com> | 2017-04-08 22:38:11 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-04-08 22:40:06 -0300 |
commit | 4286aef69313e048fa91710c35456c08a252fd3c (patch) | |
tree | 866ecba1e556f587aed886166afea79a47487248 /servers/visual/shader_types.cpp | |
parent | 6075dfe511728ab3fb59915a18ca99e5b8789d8b (diff) | |
download | redot-engine-4286aef69313e048fa91710c35456c08a252fd3c.tar.gz |
Particle system is complete. Rejoice!
Diffstat (limited to 'servers/visual/shader_types.cpp')
-rw-r--r-- | servers/visual/shader_types.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index cbde41427c..8d72ee3f34 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -203,8 +203,6 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["DELTA"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["NUMBER"] = ShaderLanguage::TYPE_UINT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["INDEX"] = ShaderLanguage::TYPE_INT; - shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["SEED"] = ShaderLanguage::TYPE_UINT; - shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["GRAVITY"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["EMISSION_TRANSFORM"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_PARTICLES].modes.insert("billboard"); |