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authorJuan Linietsky <reduzio@gmail.com>2017-04-08 22:38:11 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-04-08 22:40:06 -0300
commit4286aef69313e048fa91710c35456c08a252fd3c (patch)
tree866ecba1e556f587aed886166afea79a47487248 /servers/visual/shader_types.cpp
parent6075dfe511728ab3fb59915a18ca99e5b8789d8b (diff)
downloadredot-engine-4286aef69313e048fa91710c35456c08a252fd3c.tar.gz
Particle system is complete. Rejoice!
Diffstat (limited to 'servers/visual/shader_types.cpp')
-rw-r--r--servers/visual/shader_types.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index cbde41427c..8d72ee3f34 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -203,8 +203,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["DELTA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["NUMBER"] = ShaderLanguage::TYPE_UINT;
shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["INDEX"] = ShaderLanguage::TYPE_INT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["SEED"] = ShaderLanguage::TYPE_UINT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["GRAVITY"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["EMISSION_TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
shader_modes[VS::SHADER_PARTICLES].modes.insert("billboard");