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diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
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+/*************************************************************************/
+/* mesh_library_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "mesh_library_editor_plugin.h"
+
+#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
+#include "main/main.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/3d/navigation_mesh.h"
+#include "scene/3d/physics_body.h"
+#include "scene/main/viewport.h"
+#include "scene/resources/packed_scene.h"
+#include "spatial_editor_plugin.h"
+
+void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_theme) {
+
+ theme = p_theme;
+ if (theme.is_valid())
+ menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !theme->has_meta("_editor_source_scene"));
+}
+
+void MeshLibraryEditor::_menu_confirm() {
+
+ switch (option) {
+
+ case MENU_OPTION_REMOVE_ITEM: {
+
+ theme->remove_item(to_erase);
+ } break;
+ case MENU_OPTION_UPDATE_FROM_SCENE: {
+ String existing = theme->get_meta("_editor_source_scene");
+ ERR_FAIL_COND(existing == "");
+ _import_scene_cbk(existing);
+
+ } break;
+ default: {};
+ }
+}
+
+void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
+
+ if (!p_merge)
+ p_library->clear();
+
+ for (int i = 0; i < p_scene->get_child_count(); i++) {
+
+ Node *child = p_scene->get_child(i);
+
+ if (!Object::cast_to<MeshInstance>(child)) {
+ if (child->get_child_count() > 0) {
+ child = child->get_child(0);
+ if (!Object::cast_to<MeshInstance>(child)) {
+ continue;
+ }
+
+ } else
+ continue;
+ }
+
+ MeshInstance *mi = Object::cast_to<MeshInstance>(child);
+ Ref<Mesh> mesh = mi->get_mesh();
+ if (mesh.is_null())
+ continue;
+
+ int id = p_library->find_item_by_name(mi->get_name());
+ if (id < 0) {
+
+ id = p_library->get_last_unused_item_id();
+ p_library->create_item(id);
+ p_library->set_item_name(id, mi->get_name());
+ }
+
+ p_library->set_item_mesh(id, mesh);
+
+ Vector<MeshLibrary::ShapeData> collisions;
+
+ for (int j = 0; j < mi->get_child_count(); j++) {
+
+ Node *child2 = mi->get_child(j);
+ if (!Object::cast_to<StaticBody>(child2))
+ continue;
+
+ StaticBody *sb = Object::cast_to<StaticBody>(child2);
+ List<uint32_t> shapes;
+ sb->get_shape_owners(&shapes);
+
+ for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
+ if (sb->is_shape_owner_disabled(E->get()))
+ continue;
+
+ //Transform shape_transform = sb->shape_owner_get_transform(E->get());
+
+ //shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
+
+ for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
+
+ Ref<Shape> collision = sb->shape_owner_get_shape(E->get(), k);
+ if (!collision.is_valid())
+ continue;
+ MeshLibrary::ShapeData shape_data;
+ shape_data.shape = collision;
+ shape_data.local_transform = sb->shape_owner_get_transform(E->get());
+ collisions.push_back(shape_data);
+ }
+ }
+ }
+
+ p_library->set_item_shapes(id, collisions);
+
+ Ref<NavigationMesh> navmesh;
+ for (int j = 0; j < mi->get_child_count(); j++) {
+ Node *child2 = mi->get_child(j);
+ if (!Object::cast_to<NavigationMeshInstance>(child2))
+ continue;
+ NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
+ navmesh = sb->get_navigation_mesh();
+ if (!navmesh.is_null())
+ break;
+ }
+ if (!navmesh.is_null()) {
+ p_library->set_item_navmesh(id, navmesh);
+ }
+ }
+
+ //generate previews!
+
+ if (1) {
+
+ Vector<Ref<Mesh> > meshes;
+ Vector<int> ids = p_library->get_item_list();
+ for (int i = 0; i < ids.size(); i++) {
+ meshes.push_back(p_library->get_item_mesh(ids[i]));
+ }
+
+ Vector<Ref<Texture> > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
+ for (int i = 0; i < ids.size(); i++) {
+ p_library->set_item_preview(ids[i], textures[i]);
+ }
+ }
+}
+
+void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
+
+ print_line("Impot Callback!");
+
+ Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
+ ERR_FAIL_COND(ps.is_null());
+ Node *scene = ps->instance();
+
+ _import_scene(scene, theme, option == MENU_OPTION_UPDATE_FROM_SCENE);
+
+ memdelete(scene);
+ theme->set_meta("_editor_source_scene", p_str);
+ menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
+}
+
+Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
+
+ _import_scene(p_base_scene, ml, p_merge);
+ return OK;
+}
+
+void MeshLibraryEditor::_menu_cbk(int p_option) {
+
+ option = p_option;
+ switch (p_option) {
+
+ case MENU_OPTION_ADD_ITEM: {
+
+ theme->create_item(theme->get_last_unused_item_id());
+ } break;
+ case MENU_OPTION_REMOVE_ITEM: {
+
+ String p = editor->get_inspector()->get_selected_path();
+ if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
+
+ to_erase = p.get_slice("/", 3).to_int();
+ cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
+ cd->popup_centered(Size2(300, 60));
+ }
+ } break;
+ case MENU_OPTION_IMPORT_FROM_SCENE: {
+
+ file->popup_centered_ratio();
+ } break;
+ case MENU_OPTION_UPDATE_FROM_SCENE: {
+
+ cd->set_text("Update from existing scene?:\n" + String(theme->get_meta("_editor_source_scene")));
+ cd->popup_centered(Size2(500, 60));
+ } break;
+ }
+}
+
+void MeshLibraryEditor::_bind_methods() {
+
+ ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk);
+ ClassDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm);
+ ClassDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk);
+}
+
+MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
+
+ file = memnew(EditorFileDialog);
+ file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ //not for now?
+ List<String> extensions;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
+ file->clear_filters();
+ file->set_title(TTR("Import Scene"));
+ for (int i = 0; i < extensions.size(); i++) {
+
+ file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ }
+ add_child(file);
+ file->connect("file_selected", this, "_import_scene_cbk");
+
+ menu = memnew(MenuButton);
+ SpatialEditor::get_singleton()->add_control_to_menu_panel(menu);
+ menu->set_position(Point2(1, 1));
+ menu->set_text("Mesh Library");
+ menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshLibrary", "EditorIcons"));
+ menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
+ menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
+ menu->get_popup()->add_separator();
+ menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
+ menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
+ menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
+ menu->get_popup()->connect("id_pressed", this, "_menu_cbk");
+ menu->hide();
+
+ editor = p_editor;
+ cd = memnew(ConfirmationDialog);
+ add_child(cd);
+ cd->get_ok()->connect("pressed", this, "_menu_confirm");
+}
+
+void MeshLibraryEditorPlugin::edit(Object *p_node) {
+
+ if (Object::cast_to<MeshLibrary>(p_node)) {
+ theme_editor->edit(Object::cast_to<MeshLibrary>(p_node));
+ theme_editor->show();
+ } else
+ theme_editor->hide();
+}
+
+bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
+
+ return p_node->is_class("MeshLibrary");
+}
+
+void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ theme_editor->show();
+ theme_editor->get_menu_button()->show();
+ } else {
+ theme_editor->hide();
+ theme_editor->get_menu_button()->hide();
+ }
+}
+
+MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
+
+ EDITOR_DEF("editors/grid_map/preview_size", 64);
+ theme_editor = memnew(MeshLibraryEditor(p_node));
+
+ p_node->get_viewport()->add_child(theme_editor);
+ theme_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
+ theme_editor->set_end(Point2(0, 22));
+ theme_editor->hide();
+}