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Diffstat (limited to 'scene/2d/tile_map_layer.h')
-rw-r--r--scene/2d/tile_map_layer.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h
index 3125fcb488..f31c5406a4 100644
--- a/scene/2d/tile_map_layer.h
+++ b/scene/2d/tile_map_layer.h
@@ -300,7 +300,7 @@ private:
void _rendering_occluders_clear_cell(CellData &r_cell_data);
void _rendering_occluders_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
- void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+ void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
#endif // DEBUG_ENABLED
HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
@@ -310,7 +310,7 @@ private:
void _physics_clear_cell(CellData &r_cell_data);
void _physics_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
- void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+ void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
#endif // DEBUG_ENABLED
bool _navigation_was_cleaned_up = false;
@@ -318,7 +318,7 @@ private:
void _navigation_clear_cell(CellData &r_cell_data);
void _navigation_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
- void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+ void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
#endif // DEBUG_ENABLED
bool _scenes_was_cleaned_up = false;
@@ -326,7 +326,7 @@ private:
void _scenes_clear_cell(CellData &r_cell_data);
void _scenes_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
- void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+ void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
#endif // DEBUG_ENABLED
// Terrains.