diff options
Diffstat (limited to 'scene/2d/tile_map_layer.h')
| -rw-r--r-- | scene/2d/tile_map_layer.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h index 3125fcb488..f31c5406a4 100644 --- a/scene/2d/tile_map_layer.h +++ b/scene/2d/tile_map_layer.h @@ -300,7 +300,7 @@ private: void _rendering_occluders_clear_cell(CellData &r_cell_data); void _rendering_occluders_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED - void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); + void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data); #endif // DEBUG_ENABLED HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords. @@ -310,7 +310,7 @@ private: void _physics_clear_cell(CellData &r_cell_data); void _physics_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED - void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); + void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data); #endif // DEBUG_ENABLED bool _navigation_was_cleaned_up = false; @@ -318,7 +318,7 @@ private: void _navigation_clear_cell(CellData &r_cell_data); void _navigation_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED - void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); + void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data); #endif // DEBUG_ENABLED bool _scenes_was_cleaned_up = false; @@ -326,7 +326,7 @@ private: void _scenes_clear_cell(CellData &r_cell_data); void _scenes_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED - void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); + void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data); #endif // DEBUG_ENABLED // Terrains. |
