diff options
Diffstat (limited to 'scene/2d')
| -rw-r--r-- | scene/2d/tile_map_layer.cpp | 8 | ||||
| -rw-r--r-- | scene/2d/tile_map_layer.h | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp index 4ef47ba174..ed93b8d051 100644 --- a/scene/2d/tile_map_layer.cpp +++ b/scene/2d/tile_map_layer.cpp @@ -634,7 +634,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { } #ifdef DEBUG_ENABLED -void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { +void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); @@ -898,7 +898,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { } #ifdef DEBUG_ENABLED -void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { +void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { // Draw the debug collision shapes. const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); @@ -1117,7 +1117,7 @@ void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) { } #ifdef DEBUG_ENABLED -void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { +void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { // Draw the debug collision shapes. bool show_navigation = false; switch (tile_map_node->get_navigation_visibility_mode()) { @@ -1302,7 +1302,7 @@ void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) { } #ifdef DEBUG_ENABLED -void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { +void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h index 3125fcb488..f31c5406a4 100644 --- a/scene/2d/tile_map_layer.h +++ b/scene/2d/tile_map_layer.h @@ -300,7 +300,7 @@ private: void _rendering_occluders_clear_cell(CellData &r_cell_data); void _rendering_occluders_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED - void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); + void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data); #endif // DEBUG_ENABLED HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords. @@ -310,7 +310,7 @@ private: void _physics_clear_cell(CellData &r_cell_data); void _physics_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED - void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); + void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data); #endif // DEBUG_ENABLED bool _navigation_was_cleaned_up = false; @@ -318,7 +318,7 @@ private: void _navigation_clear_cell(CellData &r_cell_data); void _navigation_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED - void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); + void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data); #endif // DEBUG_ENABLED bool _scenes_was_cleaned_up = false; @@ -326,7 +326,7 @@ private: void _scenes_clear_cell(CellData &r_cell_data); void _scenes_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED - void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); + void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data); #endif // DEBUG_ENABLED // Terrains. |
