diff options
Diffstat (limited to 'scene/2d/tile_map_layer.cpp')
| -rw-r--r-- | scene/2d/tile_map_layer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp index 4ef47ba174..ed93b8d051 100644 --- a/scene/2d/tile_map_layer.cpp +++ b/scene/2d/tile_map_layer.cpp @@ -634,7 +634,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { } #ifdef DEBUG_ENABLED -void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { +void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); @@ -898,7 +898,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { } #ifdef DEBUG_ENABLED -void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { +void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { // Draw the debug collision shapes. const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); @@ -1117,7 +1117,7 @@ void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) { } #ifdef DEBUG_ENABLED -void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { +void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { // Draw the debug collision shapes. bool show_navigation = false; switch (tile_map_node->get_navigation_visibility_mode()) { @@ -1302,7 +1302,7 @@ void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) { } #ifdef DEBUG_ENABLED -void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { +void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); |
