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Diffstat (limited to 'scene/2d/tile_map_layer.cpp')
-rw-r--r--scene/2d/tile_map_layer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp
index 4ef47ba174..ed93b8d051 100644
--- a/scene/2d/tile_map_layer.cpp
+++ b/scene/2d/tile_map_layer.cpp
@@ -634,7 +634,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
}
#ifdef DEBUG_ENABLED
-void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
@@ -898,7 +898,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
}
#ifdef DEBUG_ENABLED
-void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
// Draw the debug collision shapes.
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
@@ -1117,7 +1117,7 @@ void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
}
#ifdef DEBUG_ENABLED
-void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
// Draw the debug collision shapes.
bool show_navigation = false;
switch (tile_map_node->get_navigation_visibility_mode()) {
@@ -1302,7 +1302,7 @@ void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) {
}
#ifdef DEBUG_ENABLED
-void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());