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-rw-r--r--scene/2d/tile_map_layer.cpp8
-rw-r--r--scene/2d/tile_map_layer.h8
2 files changed, 8 insertions, 8 deletions
diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp
index 4ef47ba174..ed93b8d051 100644
--- a/scene/2d/tile_map_layer.cpp
+++ b/scene/2d/tile_map_layer.cpp
@@ -634,7 +634,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
}
#ifdef DEBUG_ENABLED
-void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
@@ -898,7 +898,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
}
#ifdef DEBUG_ENABLED
-void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
// Draw the debug collision shapes.
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
@@ -1117,7 +1117,7 @@ void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
}
#ifdef DEBUG_ENABLED
-void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
// Draw the debug collision shapes.
bool show_navigation = false;
switch (tile_map_node->get_navigation_visibility_mode()) {
@@ -1302,7 +1302,7 @@ void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) {
}
#ifdef DEBUG_ENABLED
-void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
+void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h
index 3125fcb488..f31c5406a4 100644
--- a/scene/2d/tile_map_layer.h
+++ b/scene/2d/tile_map_layer.h
@@ -300,7 +300,7 @@ private:
void _rendering_occluders_clear_cell(CellData &r_cell_data);
void _rendering_occluders_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
- void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+ void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
#endif // DEBUG_ENABLED
HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
@@ -310,7 +310,7 @@ private:
void _physics_clear_cell(CellData &r_cell_data);
void _physics_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
- void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+ void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
#endif // DEBUG_ENABLED
bool _navigation_was_cleaned_up = false;
@@ -318,7 +318,7 @@ private:
void _navigation_clear_cell(CellData &r_cell_data);
void _navigation_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
- void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+ void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
#endif // DEBUG_ENABLED
bool _scenes_was_cleaned_up = false;
@@ -326,7 +326,7 @@ private:
void _scenes_clear_cell(CellData &r_cell_data);
void _scenes_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
- void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+ void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
#endif // DEBUG_ENABLED
// Terrains.