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AdSkipper1337/collision-object-2d-gdextension-virtuals
Fix virtual calls for GDExtension in `CollisionObject2D`
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_mouse_exit, _mouse_shape_enter, _mouse_shape_exit
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Mickeon/documentation-textserver-missing-descriptions
Add missing descriptions to TextServer's constants
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Add autocompletion for a few EditorInterface methods
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Add autocompletion to `get_node_or_null`
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Hide Keystore Release password on Android's Export window
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Fix some build errors with `disable_3d=yes`
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* Some tests were incorrectly included
* SCU builds with animation
* Animation `switch`
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Copy InterpolationType / LoopMode for all track & UseBlend option for audio when adding reset keys
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Specify how CanvasTexture does not work in 3D
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ThorVG: update from v0.11.6 to v0.12.0
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https://github.com/thorvg/thorvg/releases/tag/v0.12.0
Godot-related SVG bug fixes:
+ [SwEngine] Fixed a linear filling scaling issue.
thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
it doesn't start with MoveTo.
thorvg/thorvg#1848
Fixes #86128 Gradient issue.
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[Pseudolocalization] Prevent out of bounds reads.
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Fix playback position label update in Audio Stream Importer
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The current playback position label doesn't get updated if the playhead is not visible. The label is updated in `_draw_indicator()` at the end of the function, but we return early if the calculated offset falls outside the valid range. This fix moves the label updating above this check, ensuring that the label always gets updated regardless of the visibility of the playhead.
Fixes #86550.
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Added compatibility for Blend Mode in `Light2D`/`PointLight2D` when converting from Godot 3 to 4.
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from Godot 3 to 4
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Allow `ui_cancel` to unselect all nodes in all edit modes in 2D, matching 3D behavior
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Allow all editor modes to select nodes in the viewport
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Fix various spelling errors across engine solution
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Fix potential infinite loop when calculating tile editor zoom level
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Fix Polygon2D to Skeleton2D transform calculation
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Improve Path2D editing
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Fix MSVC 14.1 complaining about "attempting to reference a deleted function" in RenderPassClearValue
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in RenderPassClearValue
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Only update particle velocity when it changes
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Ensure special characters are escaped in TSCN connections and editable hint
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Clarify doc: `Node.get_child` returns null for invalid index
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Check skeleton RID when using cached AABB
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Import step interpolation for loc/rot/scale from GLTF as nearest
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Currently all object transform animation tracks get imported and baked
as linear. For step interpolation mark the resulting animation track
with Nearest interpolation to make sure there are no in-betweens
generated. This is useful for camera cuts or similar.
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Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension
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GDExtension
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