| Commit message (Collapse) | Author | Age | Files | Lines |
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I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.
Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.
Switched to LocalVector as it made debugging a bit easier.
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Add device info to GLES3 shader cache key hash
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Optimizing glow behaviour
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Add error checks for DirAccess creation
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GDScript: Add `INFERRED_DECLARATION` warning
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Allow readonly and writeonly C# properties to be accessed from GDScript
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C#: Remove compat method that is now generated
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kleonc/NavMeshGenerator2D-dev-assert-assignment-typo
Fix typo in dev assert in NavMeshGenerator2D
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jsjtxietian/fix-can-not-set-process-priority-of-node-in-editor
Fix can not set process priority of node in certain cases
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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Windows: Remove `MSVC` define redundant with `_MSC_VER`
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Cleanup unused MSVC code in FileAccessUnix.
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Fix missing dependency warning popup
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[C#] Use `HashCode.Combine()` for basic composite types instead of xor
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Linux/OpenGL: Don't force vsync in the editor
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I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.
We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
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Update PinJoint2D API with angle limits and motor speed
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add enabled methods for motor and angular limits
use correct name to get joint
update copyright
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Doc: Reference String <-> PackedByteArray conversions from each other
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Check if any global script class is shadowed by a variable
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raulsntos/dotnet/generate-compat-methods-from-classdb
C#: Generate and use compat methods
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- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
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[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
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percent.
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Add `is_conformal` method to Basis and Transform2D
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Correctly set mass for a rigid body with custom inertia and center of mass
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Removed erroneous check, which caused _inv_mass not to be calculated when RigidBody2D or RigidBody3D used both custom center of mass and custom inertia.
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Make it possible to change character transform in RichTextEffect
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Use absolute transforms for CharFX
fix formatting
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Fix compiler detection.
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Fix type of `notification_func`
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Fix ScriptCreateDialog not accepting on submit
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GDScript: Fix crash with `GDScriptNativeClass`
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