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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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script_language.cpp
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Author
Age
Files
Lines
*
Expose Script reflection methods to scripting API.
willnationsdev
2019-08-01
1
-0
/
+52
*
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-05-03
1
-0
/
+1
*
Allow class_name scripts to have nested inheritance
George Marques
2019-03-09
1
-0
/
+8
*
Fix enums coming from other classes without preload
Bojidar Marinov
2019-03-05
1
-0
/
+22
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-2
/
+2
*
Use script instance binding for objects constructed from C#
Ignacio Etcheverry
2019-02-09
1
-0
/
+2
*
Merge pull request #24877 from neikeq/issue-24280
Rémi Verschelde
2019-01-10
1
-11
/
+8
|
\
|
*
Fix properties being lost when reloading placeholder GDScript instance
Ignacio Etcheverry
2019-01-10
1
-11
/
+8
*
|
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
|
/
*
Fix GDScript placeholder fallback
Ignacio Etcheverry
2018-11-10
1
-1
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+2
*
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-29
1
-9
/
+85
*
Global class names (and GDScript support for it)
Juan Linietsky
2018-07-15
1
-0
/
+77
*
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-06-30
1
-0
/
+14
*
Revert "Make the performance reporting update frequency customizable"
Juan Linietsky
2018-05-28
1
-2
/
+0
*
Make the performance reporting update frequency customizable
Hugo Locurcio
2018-05-18
1
-0
/
+2
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Add Script.get_base_script/instance_base_type API
Will Nations
2017-12-19
1
-0
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-4
/
+4
*
Removes Script::get_node_type()
Jerome67000
2017-10-25
1
-1
/
+0
*
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-1
/
+0
*
Has_method is already provided by Object
Hein-Pieter van Braam
2017-09-01
1
-1
/
+0
*
Made some methods to check method/signal availability in GDScript, closes #9800
Juan Linietsky
2017-08-29
1
-0
/
+6
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-08
1
-5
/
+4
*
keep default exported script values unless overriden, closes #8127
Juan Linietsky
2017-08-06
1
-0
/
+33
*
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-22
1
-0
/
+7
*
Added a simpler/faster way to bind script languages instance wrappers to Godot
Juan Linietsky
2017-07-16
1
-5
/
+0
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-112
/
+84
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-7
/
+7
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-7
/
+7
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
More visual script work
Juan Linietsky
2016-08-25
1
-0
/
+1
*
-Fix crashes with thread_exit()
Juan Linietsky
2016-06-26
1
-0
/
+14
*
Added function to notify ScriptLanguage when a thread is created/freed, allow...
Juan Linietsky
2016-06-25
1
-0
/
+16
*
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...
Juan Linietsky
2016-06-13
1
-1
/
+11
*
Ability to reload scripts on running game
Juan Linietsky
2016-06-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-5
/
+5
*
-Some changes to how scenes and scripts are overriden in scene instance and i...
Juan Linietsky
2016-01-23
1
-0
/
+16
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-12-05
1
-0
/
+14
*
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-26
1
-0
/
+8
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
UDP Fixes
Juan Linietsky
2014-11-13
1
-0
/
+7
*
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-22
1
-1
/
+3
*
Light Baker!
Juan Linietsky
2014-06-11
1
-2
/
+0
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+305