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* Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-241-0/+3
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| * Add `shadow_caster_mask` to Light3D.Hannah Crawford2024-08-121-0/+3
* | fix: replace "Godot" to "Redot"Muhannad Elbolaky2024-10-151-1/+1
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* Fix Light3D BakeMode enum documentationChristian Kaiser2024-05-281-1/+1
* Update links to outdated asset library demosskyace652024-04-071-1/+1
* Add keywords to improve search in the class referenceHugo Locurcio2024-02-221-8/+8
* Fix LightmapGI taking editor-only and sky-only lights into accountHugo Locurcio2023-10-231-1/+2
* Add missing tutorials to documentation classesHugo Locurcio2023-08-191-0/+1
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
* Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentationHugo Locurcio2023-05-061-1/+1
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
* Document unsupported features in Mobile and Compatibility rendering methodsHugo Locurcio2023-02-131-2/+5
* Convert en_GB spelling to en_US with codespellRémi Verschelde2023-01-231-1/+1
* Tweak shadow bias defaults for DirectionalLight3D and OmniLight3DHugo Locurcio2022-12-051-1/+1
* Document (Omni/Spot)Light3D ignoring Node3D's `scale` propertyHugo Locurcio2022-10-241-0/+2
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-1/+23
* Add a per-light volumetric fog energy propertyHugo Locurcio2022-08-301-21/+23
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-3/+3
* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-6/+12
* Document changing the Decal and Light3D projector texture filter modesHugo Locurcio2022-07-041-0/+1
* Add a new HashMap implementationreduz2022-05-121-1/+1
* Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-3/+0
* Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio2022-02-251-1/+18
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Rename and reorder bake mode properties for consistencyHugo Locurcio2021-12-141-6/+9
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
* Fix several issues with directional shadowsBrian Semrau2021-10-141-1/+1
* Use the Light3D Indirect Energy property in SDFGIHugo Locurcio2021-08-301-1/+2
* Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-191-2/+2
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-10/+5
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-2/+2
* Rename GI Classesreduz2021-06-051-1/+1
* class reference proofreadingPaul Joannon2021-03-191-1/+1
* doc: Sync classref with current sourceRémi Verschelde2021-02-081-1/+1
* Link to demos from within the class referenceAaron Franke2020-10-011-0/+1
* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
* doc: Sync classref with current sourceRémi Verschelde2020-08-311-2/+6
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-5/+2
* doc: Sync classref with current sourceRémi Verschelde2020-06-251-2/+2
* Improve the 3D light documentationsHugo Locurcio2020-06-101-9/+9
* doc: Sync classref with current sourceRémi Verschelde2020-04-201-0/+3
* Update many docs with recent rendering changesclayjohn2020-04-171-14/+23
* Add proper quality settings to soft shadowsclayjohn2020-04-101-0/+9
* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+138