index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
doc
/
classes
/
RigidBody3D.xml
Commit message (
Expand
)
Author
Age
Files
Lines
*
Docs: Add links to project settings
tetrapod00
2024-11-12
1
-2
/
+2
*
Fix miscellaneous oddities around the class reference
Micky
2024-08-18
1
-1
/
+1
*
Merge pull request #90310 from mhilbrunner/OutdatedDemos
Rémi Verschelde
2024-04-08
1
-2
/
+2
|
\
|
*
Update links to outdated asset library demos
skyace65
2024-04-07
1
-2
/
+2
*
|
Fix force integration documentation
Ricardo Buring
2024-03-16
1
-2
/
+3
|
/
*
Validate `code` tags for class and member references
Yuri Sizov
2023-10-03
1
-1
/
+1
*
Fix rigid body property description
Chris Bradfield
2023-07-09
1
-1
/
+1
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Overhaul the top sections of the class reference (Physics classes)
VolTer
2023-05-20
1
-5
/
+5
*
Document automatic center mode using shape origins
Winston
2023-04-26
1
-1
/
+1
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Add how to retrieve RigidBody2D and RigidBody3D autocomputed inertia
[Error_27]
2023-02-10
1
-0
/
+22
*
Merge pull request #67847 from rburing/warn_non-uniformists
Rémi Verschelde
2023-01-23
1
-0
/
+1
|
\
|
*
Warn against using non-uniform scale for 3D physics
Ricardo Buring
2022-10-24
1
-0
/
+1
*
|
Add note about inertia being required for apply_torque on various Nodes
Corey Williams
2022-11-06
1
-0
/
+2
|
/
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-0
/
+280
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-225
/
+0
*
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-0
/
+17
*
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-3
/
+4
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-60
/
+30
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-4
/
+4
*
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
1
-1
/
+1
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-6
/
+5
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-41
/
+3
*
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Rémi Verschelde
2021-05-20
1
-1
/
+1
|
\
|
*
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-20
1
-1
/
+1
*
|
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-06
1
-2
/
+2
|
/
*
Update area-body_shape_entered-exited signal documentation.
Marcel Admiraal
2021-01-09
1
-6
/
+14
*
Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-12-28
1
-0
/
+2
|
\
|
*
Set Bullet collision shape index to zero when using a single shape
Marcel Admiraal
2020-10-19
1
-0
/
+2
*
|
Remove RigidBody weight property
Marcel Admiraal
2020-11-27
1
-3
/
+0
|
/
*
Correct the doc about linear damping
Tomasz Chabora
2020-10-13
1
-0
/
+2
*
Link to demos from within the class reference
Aaron Franke
2020-10-01
1
-0
/
+2
*
Document RigidBodies in character mode never sleeping automatically
Hugo Locurcio
2020-09-01
1
-0
/
+1
*
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-31
1
-1
/
+1
*
Document where the center of mass is for RigidBody nodes
skyace65
2020-08-27
1
-0
/
+1
*
Clarify the difference between contacts and collisions.
Marcel Admiraal
2020-07-27
1
-7
/
+8
*
Add Method get_inverse_inertia_tensor
Yerik
2020-07-21
1
-0
/
+7
*
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-3
/
+3
|
\
|
*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-3
/
+3
*
|
Update Rigidbody 2D and 3D sleep documentation.
Marcel Admiraal
2020-06-09
1
-3
/
+4
|
/
*
Merge pull request #37824 from nekomatata/rigid-body-force-doc
Rémi Verschelde
2020-04-16
1
-2
/
+3
|
\
|
*
More details in Rigid Body add_force documentation
PouleyKetchoupp
2020-04-12
1
-2
/
+3
*
|
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-14
1
-1
/
+1
|
/
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-0
/
+253