index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
drivers
/
gles2
/
rasterizer_canvas_gles2.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-10-02
1
-1
/
+2
*
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
1
-0
/
+39
*
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-27
1
-2
/
+0
*
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-13
1
-1
/
+1
|
\
|
*
Misc. typos
luz.paz
2018-09-12
1
-1
/
+1
*
|
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+5
|
/
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-4
/
+4
*
[GLES2] fix CanvasModulate not working
Thomas Herzog
2018-08-23
1
-1
/
+1
*
[GLES2] fix canvas_item sampler allocation
Thomas Herzog
2018-08-23
1
-6
/
+6
*
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-20
1
-546
/
+401
*
Merge pull request #20965 from dragmz/gles2_batching
Thomas Herzog
2018-08-18
1
-401
/
+546
|
\
|
*
Batch GLES2 draw calls
Marcin Zawiejski
2018-08-14
1
-401
/
+546
*
|
[gles2] fix black bar artifacts
Thomas Herzog
2018-08-15
1
-0
/
+1
|
/
*
GLES2 refactors
Thomas Herzog
2018-08-08
1
-8
/
+8
*
add initial GLES2 3D renderer
karroffel
2018-07-27
1
-84
/
+88
*
fix disappearing lines in visual script editor
Marcin Zawiejski
2018-07-23
1
-0
/
+2
*
remove redundant uniform set call
dragmz
2018-07-22
1
-2
/
+0
*
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-16
1
-0
/
+8
*
fix clipping with v_flip fixes: #2929
toger5
2018-06-16
1
-2
/
+11
*
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-21
1
-2
/
+2
*
fix GLES2 line rendering
karroffel
2018-03-02
1
-1
/
+3
*
add GLES 2 renderer for 2D
karroffel
2018-03-01
1
-0
/
+1145