| Commit message (Expand) | Author | Age | Files | Lines |
* | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky | 2019-02-24 | 1 | -1/+1 |
* | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | 2019-02-22 | 1 | -1/+2 |
* | Fix typos with codespell | Rémi Verschelde | 2019-02-13 | 1 | -1/+1 |
* | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | 2019-01-30 | 1 | -2/+2 |
* | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | 2019-01-28 | 1 | -25/+10 |
* | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde | 2019-01-28 | 1 | -0/+1 |
* | Fix shader compile error line numbers starting at 0. | RedMser | 2019-01-17 | 1 | -1/+1 |
* | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | 2019-01-04 | 1 | -0/+2 |
|\ |
|
| * | Override GL_position | Bastiaan Olij | 2018-12-29 | 1 | -0/+2 |
* | | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | | Fix missing/malformed license headers | Rémi Verschelde | 2019-01-01 | 1 | -1/+1 |
|/ |
|
* | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde | 2018-12-02 | 1 | -1/+1 |
|\ |
|
| * | Remapped ACTIVE to shader_active, now works | Bastiaan Olij | 2018-12-01 | 1 | -1/+1 |
* | | fixed gles2 camera_matrix bug | clayjohn | 2018-11-30 | 1 | -2/+2 |
|/ |
|
* | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky | 2018-11-19 | 1 | -4/+5 |
* | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | 2018-11-14 | 1 | -0/+1 |
* | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky | 2018-11-10 | 1 | -5/+2 |
* | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky | 2018-09-29 | 1 | -3/+3 |
* | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky | 2018-09-23 | 1 | -2/+18 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -3/+4 |
* | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -0/+1 |
* | [GLES2] fix wrong shader compiler output | Thomas Herzog | 2018-08-24 | 1 | -1/+1 |
* | Keeping track of discard | David Sichma | 2018-08-02 | 1 | -0/+4 |
* | add initial GLES2 3D renderer | karroffel | 2018-07-27 | 1 | -5/+62 |
* | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -3/+3 |
* | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde | 2018-07-22 | 1 | -8/+2 |
* | A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' | nemerle | 2018-06-13 | 1 | -1/+1 |
* | Merge pull request #17421 from Chaosus/fixshaderbugs | Juan Linietsky | 2018-04-08 | 1 | -3/+3 |
|\ |
|
| * | Fix few bugs in shader definitions | Chaosus | 2018-03-10 | 1 | -3/+3 |
* | | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | 2018-03-21 | 1 | -2/+2 |
|/ |
|
* | add GLES 2 renderer for 2D | karroffel | 2018-03-01 | 1 | -0/+891 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -939/+0 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -521/+511 |
* | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -3/+6 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -9/+10 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -2/+2 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | 2016-09-07 | 1 | -0/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 1 | -115/+123 |
|\ |
|
| * | Added ability to write directly to 4-dimensional position vector from within ... | Saracen | 2015-11-02 | 1 | -115/+123 |
* | | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -0/+6 |
|/ |
|
* | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -11/+11 |
* | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky | 2015-05-04 | 1 | -4/+57 |
* | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+7 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -0/+8 |
* | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 1 | -0/+8 |